Twin Infinities OOC

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Rystil Arden said:
Shamans do not like it when they see somebody sucking away the spirits from the land and destroying them utterly for power :D
Wow, hey RA are we going to be one big party or individuals in this game cause I got that bad feeling about this... :lol:
 

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Hmm, I see your point, but at lower levels it can only be used against helpless prisoners so there's a limit on the number of times it can be cast besides the technical maximum of 24/day. But yes, there are situations where the spell would be very powerful indeed. The Ecomancer class feature that allows them to regain 1/3 of their maximum spellpoints after one hours rest in natural surroundings is generally more powerful, but that's part of the balance between the classes (though it is a precedence). But, heh, I gratefully accept your modification. You're a lot cooler about this than most DMs would be. Kudos.

I'm okay with the augmentation, though I think to be fair that it would do half damage and give a Fort save for another half if the target is not helpless. The important thing is that the Ecomancer recovery stops at 1/3, whereas this spell could theoretically be used to recover all the way up to full again :)

What about spell #1? Is it ok for 2nd level with the new modification (damage to caster can only be healed by resting, temp HPs need not apply)?

Still way way strong for a 2nd-level spell--compare to Disintegrate, which is a 6th-level spell but gives a Saving throw to nearly negate the spell (admittedly no damage to caster, but still ;)).
 

Brother Shatterstone said:
I can't answer for unleashed but I can assure you my nymph will be greatly upset if you destroy the natural beauty of the world and what upsets her usually upsets Slagg. :]

But beauty can be found anywhere. There's beauty in the desert, in the purity of mineral aesthetics. Clean, eternal, without the frantic cancerous growth of Viriditas.
Beauty can be found anywhere, but ugliness can only be found in death and decay and death and decay can only be found in organic life. Let us give it one last death, one true death, and then purity. Eternal purity.

Brother Shatterstone said:
Ahh sort of a noble death type of spell were you use it cause you know your dead anyhow?

More the sort of you're damned if you do, but even more damned if you don't type of spell. Pregmatic self-sacrifice.

But I'm wondering if the spell is perhaps not too weak as it currently stands. I might end up not using it at all...
 

unleashed said:
I guess that's why Rystil listed an Ecomancer for Nephtys. :D

Oh so the Dragonlord is for another game then? No... I get the feeling it’s a 6th level character. Is the shaman your sixth level character?

What post has the grouping again? :confused:
 

unleashed said:
I guess that's why Rystil listed the Ecomancer for Nephtys in that game. :D
I think it was an either/or wavering between the two choices, whereas Seeten was definitely a Dragonlord. If Nepthys definitely wants to play a hardcore lifedrain Dragonlord, I think we should switch for Seeten's conflicted and kindhearted Dragonlord who is verging on Ecomancy :)
 


Nephtys, for the 2nd level damage dealing spell perhaps you should use the sorcerer/wizard spell scorching ray as a baseline.
 

Brother Shatterstone said:
Oh so the Dragonlord is for another game then? No... I get the feeling it’s a 6th level character. Is the shaman your sixth level character?

What post has the grouping again? :confused:

Nephtys listed an Ecomancer or Dragonlord as a character choice, and Rystil listed Ecomancer for the 6th level game. Of course Nephtys hadn't made a specific choice at the time, but I guess Rystil was stating a preference for that particular game or it was just a placeholder. ;) :D

Yes, the shaman is my 6th level character.

Edit -- Adventure 2: Viridian Plague--A Jungle Expedition Level 6
BS's Beauty&Beast, Unleashed's Shaman, Keia's Gladiator, DrZombie's Lacerta, Eonthar's Spellsworn, Nephtys’ Ecomancer (or Dragonlord -- added to listing originally presented)
 
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Brother Shatterstone said:
Wow, hey RA are we going to be one big party or individuals in this game cause I got that bad feeling about this... :lol:

We just need a really good reason to stay peaceful and tolerant towards each others. We need to need each others too much to turn on one another and our mission/treasure hunt must be too important to let ideology get in the way. There need, perhaps, be a feeling in the party that "if we don't do it noone will, and if noone does it'll all go to hell."

Or I could be a bit more circumspect with the draining, my character's going to be pretty strong even without using its coolest class feature.
 

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