Nephtys
First Post
Bront said:There's some info on it in this thread (I know I asked about 10 pages ago or so and got an answer). Also, its in the zip file in the encyclopedia.
Thanks, I'd forgotten about that.
Keia said:That first psion seems rather overpowered, Neophyte. Long range is outstanding for a 2nd level power, the 6d6 is overly good, and the 2d6 per point of augment is outstanding as well. Ranged touch attacks are notoriously easy to achieve. The disadvantage is almost non-existent with the vigor power and the various healing abilities of certain psions.
Maybe a 4th level power . . .
Just my opinion . . . having played and gm'ed my fair share of psions.
Keia
You're right, I don't know what I was thinking. It's almost like Disintegrate, with a pretty minor drawback.
Brother Shatterstone said:Looking at it from a group standpoint… Not that I’m forcing RA to make us into a single 6th level group…![]()
A fighter takes damage but has no trouble finding healing cause of the abilities of the cleric in the party.
You're right, but I'm not sure we have a cleric in the group... Even so, perhaps I could make the damage to the caster healable only trough normal resting and not by any magical means, and make it ignore temporary HPs and always do real damage to the caster, but that might cause too much accounting.
Rystil Arden said:Hiya, I'm back
Siphon Power doesn't actually just take energy from plants, it actually sucks away the lifeforce from nature and a planet itself, so you can't target plant-creatures or even, for instance, carry around trees in a bag of holding to use.
Draconic Pet--a Wyrmling Black is possible, as a Spiked Felldrake (barely, the ECL limit--not CR, ECL--is 8). Very soon you could get a Dragonel, which are cool.
The first power is too strong--it starts off very high and augments too quickly--I actually by random chance had a GM who gave my Vigour-using Psion a magic dagger that did the same thing last Saturday (talk about a weird coincidence), and I mopped the floor in melee while losing out on almost nothing thanks to my Vigour-buffer
#2 seems fair, and #3 the mechanic is a bit clunky, but it seems like a neat concept and I think we could make it work.
So a Dragonlord doesn't actually have to be surrounded by greenery to be able to Siphon power, it's enough that he's in connection with a planet? Then spell #2 is pretty much moot.
About spell #1, I could make the damage to the caster healable only trough normal resting and not by any magical means, and make it ignore temporary HPs and always do real damage to the caster, but that might cause too much accounting. It would still be powerful, but not something that would be cast all day.
Spell #3 is my favorite so I'm glad you like it

Augmentation for 2 points would reduce the manifesting time by one category, from Hour to 10 minutes to minute to full round to standard action.
Or
Augmentation would increase the maximum hps drained by 10 per point.
It's useful, but limited. By the time and level it's manifestable in combat there are other powers just as useful and far more damaging, besides I don't imagine Dragonlords run out of psps that often.

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Another question:
A breastplate of Rowaini Quicksteel costs 4500 according to the rules, but how much does a Fullplate cost?
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