Historical bastard swords are quite light and balanced, something in the 3-4 lb. range. Although they were more often used two-handed, it's not a stretch by any means to have them be used one-handed, especially in heroic fantasy of D&D. Among some of the really goofy weapon styles to come out of this game, twin bastard sword usage is actually fairly mundane and reasonable.
3. Because fighters are/were "real". Wizards were not, in the D&D sense. Fighters can be "real" and "cinematic" at the same time, the amount of cheese individuals or groups like or perceive varies.
But that's the point. If you're willing to accept fireball throwing wizards, teleporting at (near) will elves etc. Why can you not accept that someone is physicaly adept enough to jump five stories without dying? Is it realistic? not at all, but it's well within cinematic convention.
If you're going to move the suspension of disbelief bar, why are you only moving it for one class of characters? I just find it silly to think "magic missle throwing wizard - wow that's cool"; fighter that can wield 2 large blades
"oh that's cheesy, you'd never see that in real life."
Some of us don't like cheeseball action flicks either.
If you're going to move the suspension of disbelief bar, why are you only moving it for one class of characters? I just find it silly to think "magic missile throwing wizard - wow that's cool"; fighter that can wield 2 large blades
"oh that's cheesy, you'd never see that in real life."

I understand that you are a heathen but do you have to be so in your face about it.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.