I recently began fiddling with two-weapon rangers, and I have to say that I'm really underwhelmed by the build. In the game I play, there is a archer ranger and a two-weapon rogue, and both of these builds seem very effective. However, compared to those builds the 2W Ranger seems to suffer from a fairly major problem: separate skills for attack and defense.
Most of the classes that use light armor, and the other ranger build for that matter, use just one stat for attack and defense. The warlock is a notable exception, but even that class uses Intelligence heavily for bonuses on attacks, making it easy to justify purchasing. The two-weapon ranger, however, uses strength for attacking and dexterity for defense. This severely limits the build's effectiveness, requiring the ranger to either skimp in other important ranger stats, like Con or Wis, or have poor attack/defense compared with other classes.
Now, the immediately obvious solution to this problem is simply to purchase chainmail proficiency. However, I don't really like this solution because the two-weapon build is already very feat-heavy. Furthermore, the problem is only alleviated rather than solved, thanks the dexterity requirements for the two-weapon feats.
So, I'm considering house-ruling all of the Ranger melee attacks to use dexterity instead of strength. Again reiterating that I've never seen this build used in game, I think this would bring it in line with the other classes without overpowering it. Any thoughts? Does the original build have less obvious advantages that even things out? Has anyone tried a similar rule?
As it stands now, I simply can't imagine ever actually using the vanilla 2WR in game. The archer ranger is clearly the more effective ranger build while the rogue is the more effective two-weapon fighter.
Most of the classes that use light armor, and the other ranger build for that matter, use just one stat for attack and defense. The warlock is a notable exception, but even that class uses Intelligence heavily for bonuses on attacks, making it easy to justify purchasing. The two-weapon ranger, however, uses strength for attacking and dexterity for defense. This severely limits the build's effectiveness, requiring the ranger to either skimp in other important ranger stats, like Con or Wis, or have poor attack/defense compared with other classes.
Now, the immediately obvious solution to this problem is simply to purchase chainmail proficiency. However, I don't really like this solution because the two-weapon build is already very feat-heavy. Furthermore, the problem is only alleviated rather than solved, thanks the dexterity requirements for the two-weapon feats.
So, I'm considering house-ruling all of the Ranger melee attacks to use dexterity instead of strength. Again reiterating that I've never seen this build used in game, I think this would bring it in line with the other classes without overpowering it. Any thoughts? Does the original build have less obvious advantages that even things out? Has anyone tried a similar rule?
As it stands now, I simply can't imagine ever actually using the vanilla 2WR in game. The archer ranger is clearly the more effective ranger build while the rogue is the more effective two-weapon fighter.