UA Facing?

TracerBullet42

Explorer
Ok, now I know that the book has only been out for a couple of days, but I was wondering if anyone has already used the facing rules variations in the Unearthed Arcana book? We are going to start using them in our campaign this weekend.

They seem really cool, and shouldn't lengthen the combats too much.

I was just wondering how they worked out. Anyone?
 

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Haven't played with them yet, but from what I read, they look really good. In 3E, having no facing on characters always rubbed me wrong, as well as seeming completely unrealistic and impossible. It simply is harder in real life to avoid being hit from someone beside or behind you than someone in front of you. I like the new facing rules since they make characters think more about their options in combat, rather than wading in hacking willy nilly.
 


That's what I'd like to know. I hope that the only way facing is acceptable is if combat round is reduced to one second. Any more (like six seconds) and it would be unreasonable for a person to stand and not move around in case someone wants to stab him in the back.
 

I'm curious too. The only way I could see it working is if characters could change facing as a free action as many times as is reasonable during their turn, and also be able to change facing maybe one time when it's not their turn (or more than one time if they have a feat like Combat Reflexes).

I also wonder if this changes your Threatened Area -- maybe you only threaten the squares to the side and in front of you, not behind you?
 

Well, it'll be hard to explain without the pictures or eloquence of the writers, but I'll sum things up as best I can...

You can change your facing as you move as you enter each space. If you don't move, or only take a 5' step, you can also make one facing adjustment as a free action at any point during the round. That's how the adjustments work...

Fr Fr Fr
Fl PC Fl
Re Re Re

Ok, using the above: PC=your character, Fr=Front, Fl=Flank, Re=Rear

And this is just for medium or small creatures, I'm not going to try to map out larger creatures, but it works on the same concept.

You still threaten all of the squares. However, if you attack either of the flanking squares, you are at a -5 to attack, and if you attack rear squares, you are at a -10. If you have the Combat Reflexes feat, the flank penalty disappears. If you have Whirlwind Attack, there is no penalty to any square.

There is a lot more to it than that, but that should give you an idea.

It's really quite cool. I think it will work really well for the "just prior to combat rounds" too. You can actually sneak up on someone from behind. They no longer face every direction all the time...

So while the idea of standing, facing the same direction for 6 seconds might seem like a stretch, but I think it's no more of a stretch than constantly turning and facing all directions. While 1 second rounds could probably help towards making things more realistic, I certainly wouldn't want to play out a combat that way...it'd take forever!

Anyway, I recommend the book. It has lots of yummy goodness in it. But I suppose you can check out the other thread for more info on that. I'd like to keep this one focused on the facing rules.
 
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Just attach a copy of the OGL and you'll be fine. ;)

(UA is the one book where almost all of it can be quoted with impunity).

Cheers!
 



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