Undrave
Legend
Why?
Why what?
Why?
Why what?
This is just false.No, no... a regular character with a purchased pet might be a 1.1 but that is plainly not enough for a Beastmaster-type of dedicated pet class.
The point is that until WotC admits (to themselves) they will never satisfy the archetype with a "balanced" design they will keep writing content that gets an unhappy reception!
They can admit it is not inherently possible to create a balanced Beastmaster design, and publicly give up on that, restricting themselves to design that offer glorified "familiar and master" designs (where "familiar" is any insignificant NPC, such as a purchased guard dog). Or they can (as I would prefer) just note in a sidebar their Beastmaster design is by design stronger than other classes, and that it should only be used in those groups where the DM agrees to have them, and where the other players recognize their comrade will direct two "playing pieces", two cherished and valuable party members.![]()
Why can't a beast companion's death be treated lightly? Replace them or resurrect them (I find applying death saves to the pet works fine for survivability, actually).
The pet player already will get almost twice as much "screen time" as a standard player.
Why not just let the ranger bring back their companion, then? Perhaps not as easily as the Battlesmith, but certainly without spending 8 hours in the wilderness to get a new one. Most players I know don’t want a new one. I’ve even seen a player refuse to continue to be a BM Ranger when their pet died. They were ready to switch subclasses, but the DM found a way to bring the pet back. (An item that let the player bind the soul of a willing beast as a familiar. The pet could then be resurrected in a Fey body, with the basically the mechanics of the Chain Warlock, but with a wolf as the familiar.)Ooh yeah, the pet SHOULD have death saves. No question there.
I mean, from my experience, when people want a Beast Companion they want a COMPANION and not just a tool. They want a sidekick who stays with them from lv 1 'till the end and not just something to discard and replace whenever convenient. The death of your class feature should be a big deal, but at the same time if its too big of a deal its a huge crippling of your character's capability and depending where you are in the campaign you might not have the time to find a replacement ya know? Not a lot of falcons in the third basement of an evil castle...
Effectively immortal doesn't mean it can't die, it just means it needs to be able to be returned.If the pet is "part of the character" it needs to be effectively immortal so long as the character lives. I expect the Ranger we get in next month's UA will have a Telthor pet - a fey spirit in animal form that can be resummoned if it dies.
The sidekick system is intended for secondary characters, including pets, who have a separate "life of there own".