Tony Vargas
Legend
Seems like changing spells every day would have to be more often than originally intended.(not changing spells as often as was originally intended).
Seems like changing spells every day would have to be more often than originally intended.(not changing spells as often as was originally intended).
Seems like changing spells every day would have to be more often than originally intended.
unfortunately, spell versatility is decidedly not vague at all & people are rebuffing concerns with suggestions that wizards just use those tools to get just as good or better results in the same time.I find knock super niche and arcane lock useful for quickly locking and barring doors.
The only reason to end my existential crisis in playing a sorcerer in the first place.
The rules are intentionally vague because it was one of those trigger topics in the game and left to DM's. "Buying a magic item" gives pricing based on rarity to follow. Crafting gives a more concrete number and quick reference point if you want it because the crafting rules cost half the standard purchase price.
There was never a point where I was unwilling to point to specifics on it. I simply didn't see the need if you have the resources available.
Probably a good model, or at least a start of one.Here is a first draft for Spell Research (based on the Scribe Scrolls in XGtE):
View attachment 115857
Of course, numbers can be tweaked to the needs of the table.
unfortunately, spell versatility is decidedly not vague at all & people are rebuffing concerns with suggestions that wizards just use those tools to get just as good or better results in the same time.
@Ashrym you are making faulty assumptions....
No, it's not doublespeak at all. when you got caught up in having to actually look for the rules that could be used for a wizard to find spell scrolls/books druing downtime you had to accept that they didn't meet the role that was suggested they be used for & admitted that they are "intentionally vague". When I pointed out the problems in giving sorcerers an entirely new ability that so firmly trods upon the wizard's toes without providing the wizard with any new room to be certain their toes were safe, you became dismissive as if you thought that state of toe trodding was not only acceptable but good for the game. I'm sorry you lost track of the conversation so completely that you thought it was double speakThis is double-speak. I pointed out why spell versatility isn't vague so I would expect some reasoning as to why you think it's important that spell versatility should be vague. Repeating that it's not vague doesn't demonstrate validation to your opinion.
To what concerns are you referring and how are they valid given the points I gave regarding spell versatility?
I didn't make any assumptions other than players select spells they want in the first place so don't have a reason to swap them out until the DM gives them one.
Crawford was discussing past-tense view point because this UA started years ago. Spell versatility being included at all is subject to the "whims" of the DM so "whims" against magic items isn't a valid argument. Magic items was only a suggestion because you were concerned about the number of spells in the spell book, but the number of spells in the spell book doesn't change the relationship to that spell book as a key part of the wizard identity.
Being limited to changing spells with the long rest as a restriction is meaningless without the incentive to change spells in the first place. I have the option of buying and eating horses too but given no reason to do so I don't. Having an option doesn't equate to using an option.
No, it's not doublespeak at all. when you got caught up in having to actually look for the rules that could be used for a wizard to find spell scrolls/books druing downtime you had to accept that they didn't meet the role that was suggested they be used for & admitted that they are "intentionally vague". When I pointed out the problems in giving sorcerers an entirely new ability that so firmly trods upon the wizard's toes without providing the wizard with any new room to be certain their toes were safe, you became dismissive as if you thought that state of toe trodding was not only acceptable but good for the game. I'm sorry you lost track of the conversation so completely that you thought it was double speak
It feels like they already had that.
You realize that even if the wizard finds spells, they might not be a useful spell, they very likely will have a notable cost if they were meaningful spells in the first place, scribing them has an additional gold cost and 1-2hr/spell level.
We are talkin about something that crawford has said he would like to eventually refine/publish in an official form rather than a UA... so by what official or UA method other than their GM & hope are you suggesting that a wizard would use to "hunt down and add more spells to his book." while the sorcerer is resting? From the tone & wording this method of "hunt down and add more spells to his book." sounds pretty trivial, I'm surprised I've never had a wizard player say "can I use this UA" or "is this really as good as it looks on xxx page #?" xge lists a 2nd level spell as 3 downtime days & 250gp on top of needing to have the spell prepared making it sound rather inapplicable to either that situation or the trivial level of effort you seem to imply.
Indeed that research is sorely lacking from the wizard class & even moreso that it didn't even get mentioned in ths UA or the downtime UA that eventually made it into xge (unless my memory is off & it just got cut). There is a useless spell though, every single spell on the wizard spell list can be useless if they already have it scribed. Knock & arcane lock might be super niche spells unlikely to see much time in a prepped list, but a wizard who has knock arcane lock & fireball who finds a spellbook with knock arcane lock & fireball is pretty much finding the equivalent of "yay... another mundane longsword".
Because wizards have a good chance of wanting to scribe any spell that might be useful they only have better & better odds of having more & more useless pages in spellbooks they find. That issue is not helped by WotC's adventure design where spellbooks are rarely found by anything other than cr6 creatures & up. When those spellbooks are noted as being carried by a baddie the contents are depressingly often going to be "all of the spells listed as prepared on the cr6 mage/cr12 archmage statblock" There are a few incredible exceptions from killing things like storm giants in stk or one of the ringleaders at the end(?) of PoTA, but getting a spellbook that looks like a wizard uses it at the end of a campaign is problematic in the extreme for character building.
Yes, there are game dependent options like hoping a gm knows the system well enough & is comfortable enough as a gm to change up the treasure awards or make their own adventures... but that goes back to the problem of hoping for gm involvement against a feature crawford would eventually like to publish in an official source that the less comfortable/experienced gm is IME likely to allow as an official thing published by wotc.
I wonder how much an Archmage's spellbook sells for on the open market.
There are differences in those classes. Those differences don't invalidate the points given. Those differences do highlight the fact that just because spell versatility can give access to any spell on the list it doesn't make one class into another.
There's no difference in claiming the party can rest 24 hours so the ranger can swap in locate objects or water breathing when the wizard might not have the relevant spell in his or her spell book. The only significant difference is that sorcerers and wizards share more spells than rangers and wizards. Given that the argument was the ability to swap spells steps on toes and wizards and not the spells themselves it's still an ability given to rangers under the same rules.
A ranger can swap the entire spell list in downtime too but a sorcerer or bard can never have access to the full range of over 3 dozen exclusive wizard spells. If the mechanic is the issue for sorcerers because it's too similar to spell prep swapping the principle applies to rangers. If the difference in the spell list applies to rangers then the same principle applies to sorcerers because wizard list is far more comprehensive.