Quartz
Hero
I've just done the basic calculations for damage and a fighter with the TWF tree way outdamages the monk:
Fighter 21
BAB +21 => +19 with PTWF
Base Damage = 1d3 = 2
Str 32 (16 base, +5 Inherent, +6 Enhancement, +5 level boosts) = +11 + Magic Fang (or Greater Magic Weapon) +5 = +16.
Feats = Improved Unarmed Strike, WF, WSpec, MWM, GWF, GWS (= +4 to hit, +6 damage), Improved Critical, TWF, ITWF, GTWF, Perfect TWF at L21
So damage = 24 + (2/20 * 48) = 28.8.
8 attacks = 230.4
Monk 21
BAB +16 => +16 Flurry
Base damage = 2d10=11
Str 32 (as fighter) = +11, magic fang / GMW +5 = +16
Feats = Improved Critical, Weapon Focus, GWF.
So damage = 27 + (2/20 * 54) = 32.4
5 attacks = 162
Adjusting for Power Attack just makes it worse. And the fighter can wear armour.
So why take Monk? The useful powers kick in at levels 9-13, granted, but really it's only good for the good saves for the first few levels and Evasion at L2.
So, in 4e, the monk should be junked and merged with the fighter.
Fighter 21
BAB +21 => +19 with PTWF
Base Damage = 1d3 = 2
Str 32 (16 base, +5 Inherent, +6 Enhancement, +5 level boosts) = +11 + Magic Fang (or Greater Magic Weapon) +5 = +16.
Feats = Improved Unarmed Strike, WF, WSpec, MWM, GWF, GWS (= +4 to hit, +6 damage), Improved Critical, TWF, ITWF, GTWF, Perfect TWF at L21
So damage = 24 + (2/20 * 48) = 28.8.
8 attacks = 230.4
Monk 21
BAB +16 => +16 Flurry
Base damage = 2d10=11
Str 32 (as fighter) = +11, magic fang / GMW +5 = +16
Feats = Improved Critical, Weapon Focus, GWF.
So damage = 27 + (2/20 * 54) = 32.4
5 attacks = 162
Adjusting for Power Attack just makes it worse. And the fighter can wear armour.
So why take Monk? The useful powers kick in at levels 9-13, granted, but really it's only good for the good saves for the first few levels and Evasion at L2.
So, in 4e, the monk should be junked and merged with the fighter.