BASHMAN
Basic Action Games
I know these need some work, but this is just a starting idea for an unarmed fighter who isn't a monk.
Before anybody complains about this taking the place of the Tavern Brawler feat, part of the point is that you can make a character concept (unarmed fighter who is tough and not a monk) at level 1 and not have to do a bunch of level dipping or waiting for feats to build it.
Level 1: New Fighting Style: Brawling
You are proficient with unarmed attacks and do 1d4 damage with them. You are also proficient in Improvised Weapons. As your Fighter level increases, the damage you can do with unarmed strikes and improvised weapons increases. At 5th level, you do 1d6 damage, at 11th level you do 1d8 damage, and at 17th level you do 1d10 damage with unarmed strikes or improvised weapons.
1-2 Punch: When you use the Attack action on your turn, you can make one unarmed strike as a bonus action if you have a hand free. For example, if you take the Attack action and attack with a sword or a beer mug, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
Wrestling: When you successfully hit with an unarmed strike, you can Grapple as a bonus action, assuming you haven’t already taken a bonus action this turn.
If you are wearing magical armor that includes gauntlets, your unarmed strikes count as magical weapons for the purpose of overcoming immunity or resistance.
Bruiser (Martial Archetype)
Level 3: Unarmored Defense
You’ve become so tough you can hold your own in a fight without armor. When unarmored, your Armor class is 10+ your Constitution Modifier + your Dexterity Modifier. This can be combined with a shield, but doing so prevents you from making a 1-2 Punch or Wrestling.
Level 7: Counter-Punch:
When an enemy hits you with a melee attack, you can use your reaction to make an unarmed strike. This unarmed strike does +1d6 damage in addition to the normal damage.
Level 10: Uppercut:
When you roll a critical hit with an unarmed strike, your opponent must make a Strength saving throw or be knocked prone. The DC of this save is 8+ your proficiency bonus + your Strength Modifier.
Level 15: TKO
When you roll a critical hit with an unarmed strike, you opponent must make a Constitution saving throw or be Stunned until your next turn. The DC of this save is 8+ your proficiency bonus + your Strength Modifier. This effect combines with the effect of Uppercut; each allows a separate saving throw.
Level 18: Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Before anybody complains about this taking the place of the Tavern Brawler feat, part of the point is that you can make a character concept (unarmed fighter who is tough and not a monk) at level 1 and not have to do a bunch of level dipping or waiting for feats to build it.
Level 1: New Fighting Style: Brawling
You are proficient with unarmed attacks and do 1d4 damage with them. You are also proficient in Improvised Weapons. As your Fighter level increases, the damage you can do with unarmed strikes and improvised weapons increases. At 5th level, you do 1d6 damage, at 11th level you do 1d8 damage, and at 17th level you do 1d10 damage with unarmed strikes or improvised weapons.
1-2 Punch: When you use the Attack action on your turn, you can make one unarmed strike as a bonus action if you have a hand free. For example, if you take the Attack action and attack with a sword or a beer mug, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
Wrestling: When you successfully hit with an unarmed strike, you can Grapple as a bonus action, assuming you haven’t already taken a bonus action this turn.
If you are wearing magical armor that includes gauntlets, your unarmed strikes count as magical weapons for the purpose of overcoming immunity or resistance.
Bruiser (Martial Archetype)
Level 3: Unarmored Defense
You’ve become so tough you can hold your own in a fight without armor. When unarmored, your Armor class is 10+ your Constitution Modifier + your Dexterity Modifier. This can be combined with a shield, but doing so prevents you from making a 1-2 Punch or Wrestling.
Level 7: Counter-Punch:
When an enemy hits you with a melee attack, you can use your reaction to make an unarmed strike. This unarmed strike does +1d6 damage in addition to the normal damage.
Level 10: Uppercut:
When you roll a critical hit with an unarmed strike, your opponent must make a Strength saving throw or be knocked prone. The DC of this save is 8+ your proficiency bonus + your Strength Modifier.
Level 15: TKO
When you roll a critical hit with an unarmed strike, you opponent must make a Constitution saving throw or be Stunned until your next turn. The DC of this save is 8+ your proficiency bonus + your Strength Modifier. This effect combines with the effect of Uppercut; each allows a separate saving throw.
Level 18: Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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