D&D 5E Uncanny Dodge + Resistance?

A barbarian/rogue PC in my campaign is about to get Uncanny Dodge. What I'm looking for is some second opinions on whether the damage-halving effect should stack with that granted by the Rage resistances. (Obviously not for immunity -- for one-quarter damage.)
 

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In my game I have a PC rogue that is resistant to fire, and has uncanny dodge... we fought a magman and some salamanders last week. He was taking half damage from all of there attacks, and could uncanny dodge for 1/4th... At one point I crited him for 32hp of damage all fire. so he took 16... but then uncanny dodged for 8...
 



A barbarian/rogue PC in my campaign is about to get Uncanny Dodge. What I'm looking for is some second opinions on whether the damage-halving effect should stack with that granted by the Rage resistances. (Obviously not for immunity -- for one-quarter damage.)

From the Basic Rules:

“Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.”
“Resistance and then vulnerability are applied after all other modifiers to damage”

So, the incoming attack is modified by the Uncanny Dodge feature and then whatever damage gets through that is halved by the Resistance.
 

Yeah, RAW the character can choose to, after they know they are hit, halve the damage. After that, roll the damage, halve it, then apply resistance.

This is one of the reasons that multiclassing is purely optional.
 
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