I should expand further about what I actually do like: my preferred kind of gameplay is presenting a difficult, open-ended situation (ideally several such nested situations, maybe starting at a strategic or political level, and narrowing down to a tactical scope) and then letting players with discrete, specific abilities find some way to string those together to find a way through it. My ideal game is essentially repeated heist planning, with the occasional mistake calling for improvisation during execution.
My players mostly like picking a character game and then playing it repeatedly. They want a variety of environments and situations in which to showcase the thing that their little guy does.