D&D 5E Undead Apocalypse (Interest Check)

BTWs!

It has been three days since I posted on the IC thread and only one person has responded. Thats cool, I never really enforced a number of posts per day thing, however it does bog up the games. So in my games, I am going to be giving a time limit to how long you have to post. I figure three or four days is good. Out of combat, I don't care as much. In combat, if you don't post in three or four days, I skip your turn and roll saves for you.

If you come back during the next turn, you will be allowed to 'make up' you turn. However, you can only make up one turn at a time. So if you miss Round 3, and show up in Round 4, you can make up one turn. If you miss rounds 3 and 4, and show up in Round 5, you only get one make up turn. We've gotta keep the game going, and you don't get to come back at the end of a ten round fight and go ten times.

Does that sound fair? In that case, I'll give y'all until tomorrow evening to post your saving throws or I post them myself. If everyone goes before then, I'll continue at that time and we can get going a little faster.

Let's play!
 

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Works for me. How are we doing initiative? I don't remember what we were doing before. Is it anyone goes now, or are specific people posting in specific order?
 


That's a good point. I did mention everyone in the OOC thread, but not the IC. I gotta dust off my PBPDMing skills.

As for Initiative, currently, everyone just needs to do an INT save. Once that's done, I'll introduce the new player, and a new round will start, and it will be the Party's turn. Block Initiative, so the Party Goes, then the Baddies go, etc.
 





I'm pretty sure the Bunnybomb won't wipe everything out, don't worry. :)

For some reason I thought you cast on the same ship you cast before (you even say in your post that focus fire on one ship is the way to go so we contend with only one crew). 20 + 35 damage should clear all or most of the first ship. Including wights and maybe one revenant.
 

Hm...I may have been confused. At the time I posted, I was on the tail end of 3 days of vastly insufficient sleep.

The damaged group was the one NOT boarding us, yeah? I was thinking at the time I kind of wanted to not be boarded. Focus fire does make sense, but not getting overwhelmed in melee is also something, as the player of a wizard, that does not sound great. lol

Compounding things, this may be my last fireball for awhile...I have 3 level 3 slots, and cast one fireball earlier...must look back to see if I'd cast any other 3rd level spells.
 

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