D&D 5E Undead Apocalypse!

Doogie scrounges around and finds almost ten pieces of gold about his person, "That be the limit of what I have."

"When we come back, we might need to do it the explosive way." he laughs.
 

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"Flying out could be viable. But how long would you be able to maintain this sort of magic. Once we are past the horde we might have to walk which is not ideal. Perhaps we can draw a portion away from one of the smaller gates. Thin out the herd here and then have some of us break through with some mounts. Those that create the distraction can then fly themselves to a predetermined meeting spot."

Fulgrim looks at the others. Having mounts even as pack animals would allow them to return with more supplies.
 

If we want to open a gate, the best thing to do is to ask Hyric which one is the less dangerous for the city to open. And if I understand well your plan, groupe A - the Runners, will be yourself, Galahad and Doogie on horses, maybe with two more horses. While group B - the Flies, Bunny and me, are the diversion. I don't have his destruction capabilities but I can fly and get their attention.

We never discuss about the sea way. The pirates are in the open seas, so I suppose we can maybe follow the coast line and bypass the horde. We can maybe make a deal with a captain brave enough to bring us there and wait for us and the supplies. Or he can go back in Waterdeep and wait for our signal. I have a way to send a message. Just my thoughts.
 

"Then it looks like we need to speak to Hyric. Ask him about any coastal threats and which gate might be the best for our plan."

Fulgrim looks at the others.

"If we can slip along the coast without putting ourselves or the city at risk it might be the best option. If not Then we move along with the plan to break through."

Fulgrim turns and moves back towards the wall and where Captain Hyric should be.
 

Galahad pondered the options and thought for a moment. "Perhaps we can use the darkness to our advantage with the flying scheme. Rather than attempting to go to a distant place, we can pick a nearby structure and fly to that. The darkness of night may allow us to avoid detection and allow us a chance to get out without being followed.

Squirrels are evil!
 
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"You're right about darkness. It helps to avoid detection but facing undead, I prefer sunlight than darkness. It means less undead and less powerful ones. Now I suppose there is advantage and disavantage for both of them.

I'll try to sum it up:

Plan A:
Two groups.
The first one makes a diversion, the second one rushes with mounts.
Rdv point: not yet specified (nearby structure)

Pro: Good storage capacity. Good travel speed for the rest of the journey.
Con: Need to open a city gate (may not be a problem because of the ward). Dangerous for both groups. Very high spell consuming.

Plan B:
Three groups.
Two by two, flying.
Rdv point: not yet specified (nearby structure)

Pro: Safe and quick.
Con: May be perillious for the first group to land. Low storage capacity. Spell consuming. On foot after that.

Plan C:
One group.
By boat. We can have mounts on board.

Pro: Seems safest way to travel. Great storage capacity for supplies. Good travel speed. 0 spell consuming.
Con: We don't have a boat.

Plan D (B variant):
Five groups.
One by one airborne. The first to go is invisible.
Rdv point: not yet specified (nearby structure)

Pro: Low spell consuming. Bunny and Galahad keep all their potential, minus one invisibiliy.
Con: May be perillious for the first to land (but he is invisible). Low storage capacity. On foot after that.

Anyone has something to add? So we can start saving the world.

I'll check if Plan C is feasable."

Tycho goes to the docks to find a captain brave enough to take us out there, wait for us and come back here after that. He may prefer come back imediatly. In this case, we agreed on a signal. Tycho will send Ichtaca and advise him to make sails to a rdv point.
 
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Finding boats is easy. Finding people to sail them, not so much. It's been so long since the undead took the seas that there aren't many who even know the ways of the ocean.

The main problem is that few who leave the docks ever come back. You could, of course, figure out what's happening to those who venture out into the open seas and fix it. Then it would be relatively safe to travel by sea.


Sent from my iPad using EN World
 

You do, however, find an old, crotchety dwarf who was a sailor before the End came, as odd as that is. His name is Largerad, and he might not be entirely sane, but he has a ship and is willing to help.


Sent from my iPad using EN World
 

"We need a boat large enough to transport horses and supplies. How much do you want to set sail along the coast for a few miles? "
 
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