Under strange stars

Raising above the battlefield, Amira calls a host of air spirits to help the party. Tiny insubstantial forms enter you, granting the fighters the speed of the wind. The energy makes Al-Khazad and Shin´nairo blurred forms, their weapons thrusting and slashing in a unstoppable whirlwind of lightning, fire and ice. In a matter of seconds, three beatsment lie dead, and the two remaining run for their lives.

Ormaz gathers his energies in a powerful spell, targeting the flying fighter. Arcane words roll like thunder, sparks shake the water and a blinding stream of jagged white energy burst from his hand. His target manages to get out of the way, but is still seriously wounded. The lightning bolt doesn´t stop there, but punches though the ship and another more like if they were sheets of paper; when the spell ends, a field of dead fried little fishes surround the sorcerer.

The still unknow mage breathes heavily. He raises a hand, aiming at the group to cast another deadly spell. Then a crossbow bolt appears in his throat, and is disintegrated by the now familiar flash of white light. “You won´t see the next dawn” says. The quasit appears on his shoulder just before he turns in a cloud of acrid smoke that dissipates in a heartbeat.

From the caliph´s palace, several boats full of guards are coming, and you hear cries of help from inside the burning ship.

* * *

Jagra is ready to use his wand against the coming enemy, but something really nasty had to happen with him, seeing what happened to the ship he was hiding behind. Soon the –relative- calm draws many people out of their ships/houses, asking what the hell just happened. Nevermind, there´s still the mage on the ship, over there. Jagra raises his little crossbow and lets the bolt fly, knowing where it will land before pulling the trigger.

[OOC: Amira casts Haste, affecting everyone but Ormaz. Note that from now, when a player´s character actions can benefit (or be helped from) other character, I´ll arrange the order so he and the party benefits most. That goes for the bad guys, too; ask in the OOC thread if you have any doubt about this.

Al-Khazad, now hasted, attacks his beastmen, rolling rather poorly but killing #1 without real effort..

Razeem hits twice, dealing 7 damage, and as usual heals 2 HP.

Shin´nairo, even rolling average, does Very Nasty & Cruel Things with her two beastmen. (total damage was somethink like 6d4+5d6+1d10+23)

Aquatic Ormaz casts his Empowered Lightning Bolt, dealing 55 damage. The flying guy saves for half, though. The spell´s path opens holes in the ships in it´s way (since electricity deals half damage to items, that makes 28 damage, minus hardness 5, enough to punch through 2 inches of wood, or a “strong wooden door” ).

Jagra shoots and hits

Beatsman #4 runs from the battle, provoking an AoO from Al-Khazad that catches him solidly (critical, 20 damage), jumps into the water and tries to flee swimming. #2 uses the withdraw action and dissapears from the map, but it´s still within spell reach.

Mage casts (silent) Dimension Door and dissapears.

The spiked chain man also flees, flying low so he has cover from the ships; you soon lose him. The battle is over, and XP is added to your sheets.

Final status: Al-Khazad 47 hp/69 max; Amira 37/45; Ormaz 38/47; Shin´nairo 55/70; Ra 14/14; Razeem 30/33, Jagra 53/53.]
 
Last edited:

log in or register to remove this ad

Ormazd the Inscrutable, male sorcerer, invented the term 'collateral damage'

Ormazd takes a deep breath, a smile of pure rapture on his face as he savours the feeling of the powerful magic he channeled so recently. No drug he's experienced has ever come close to the seductive bliss of harnessing such power. The sorcerer quickly subsumes his pleasure as he hears the nearby cries. A slight frown furrows his brow at the damage he's caused, but, his thoughts still feeling somewhat cloudy, he dismisses it as unimportant. Ormazd begins swimming to the closest still-standing and not sinking landmass, ignoring the fleeing beastmen. As he swims, he looks around, checking that his shipmates have survived mostly intact. Once there, he casts again, attempting to cleanse his mind of the effects of the enchantment upon him.

(OOC: Move, as I said, to an undamaged ship or the shore, whichever is closer, and once he's standing on 'land' again, Dispel Magic on himself. Touch of Idiocy lasts 10min/lvl, and I'd like to get rid of it..I don't care about dispelling the other effects present on Ormazd.)
 
Last edited:


Amira & Razeem

As the enemy retreats, Amira turns her attention to wounded party members. She notices Al-Khazad using the healing wand so she flies over to Shin'nairo casting a healing spell or her.

Razeem follows his mistress flying around her and staying alert.

(OOC: Cure Moderate Wounds on Shin'nairo, scratch Align Weapon.)
 

Ormaz swims looking for a way to climb on a nearby ship, and soon finds a hanging rope that allows him to do so. Curiously, he emerges dry from the bay´s dirty waters. Then tries to cleanse the foul magic laid on him. It proves difficult to remove, though [OOC: The first dispel magic failed, but removed your own Alter Self. Tell me how many slots are you going to spend trying]

Meanwhile, Amira touches Shin´nairo, healing some of her injuries [10 hp]. Al-Khazad flies to the burning ship, being immune to the heat and heals himself too. [12 hp] There, in the hold, a woman and a little girl beg for help, trapped by the flames their voices mix with the crackling of fire. It´s not difficult for the captain to wrap them in blankets and carry them to safety in a nearby ship. “What happened?” says it´s owner. “A masked man” answers the woman “with a book, threatened us to stay in the hold and shut up…”.

In the other boats where the thugs (two of them still fleeing) appeared, other villagers also cautiously come out of them. Kyot´s ship continues sinking, and now only part of the upper deck emerge from water and stop sinking. Razeem floats over Amira, saying “Mistress, I see boats coming, with guards. They´ll be here in three or four minutes.”

“What´s that? The horrible man that sided with the wizard is talking to them.”
 

Shin'nairo - Champion of the Sun-Tribe

Shin'nairo smiles gratefully when the other woman heals her. "Thank you Amira, are you well? And what actually happened here now? It seems I was... away... during some of the action..."
 
Last edited:

"Only my pride was hurt, but thank you for asking," Amira says to the elven fighter. "Those savages had the nerve to ruin my beautiful dress. Imagine!"

Then Razeem cuts in with his observations about the approaching ships. "What? Why don't those guards restrain that villain?" Amira snorts shaking her head. "I know I already said it, but now I reallydon't like this. We better prepare for the worst, even if I hope no more fighting is necessary."

(OOC: Amira casts Mage Armor on herself and Razeem.)
 


(it shouldn´t be difficult to save the burning ship, it would only take some arms and buckets; the villagers are simply still shocked by the fight to be of much use right now. Kyot´s ship needs major repairs, though)
 


Remove ads

Top