Someone
Adventurer
Raising above the battlefield, Amira calls a host of air spirits to help the party. Tiny insubstantial forms enter you, granting the fighters the speed of the wind. The energy makes Al-Khazad and Shin´nairo blurred forms, their weapons thrusting and slashing in a unstoppable whirlwind of lightning, fire and ice. In a matter of seconds, three beatsment lie dead, and the two remaining run for their lives.
Ormaz gathers his energies in a powerful spell, targeting the flying fighter. Arcane words roll like thunder, sparks shake the water and a blinding stream of jagged white energy burst from his hand. His target manages to get out of the way, but is still seriously wounded. The lightning bolt doesn´t stop there, but punches though the ship and another more like if they were sheets of paper; when the spell ends, a field of dead fried little fishes surround the sorcerer.
The still unknow mage breathes heavily. He raises a hand, aiming at the group to cast another deadly spell. Then a crossbow bolt appears in his throat, and is disintegrated by the now familiar flash of white light. “You won´t see the next dawn” says. The quasit appears on his shoulder just before he turns in a cloud of acrid smoke that dissipates in a heartbeat.
From the caliph´s palace, several boats full of guards are coming, and you hear cries of help from inside the burning ship.
* * *
Jagra is ready to use his wand against the coming enemy, but something really nasty had to happen with him, seeing what happened to the ship he was hiding behind. Soon the –relative- calm draws many people out of their ships/houses, asking what the hell just happened. Nevermind, there´s still the mage on the ship, over there. Jagra raises his little crossbow and lets the bolt fly, knowing where it will land before pulling the trigger.
[OOC: Amira casts Haste, affecting everyone but Ormaz. Note that from now, when a player´s character actions can benefit (or be helped from) other character, I´ll arrange the order so he and the party benefits most. That goes for the bad guys, too; ask in the OOC thread if you have any doubt about this.
Al-Khazad, now hasted, attacks his beastmen, rolling rather poorly but killing #1 without real effort..
Razeem hits twice, dealing 7 damage, and as usual heals 2 HP.
Shin´nairo, even rolling average, does Very Nasty & Cruel Things with her two beastmen. (total damage was somethink like 6d4+5d6+1d10+23)
Aquatic Ormaz casts his Empowered Lightning Bolt, dealing 55 damage. The flying guy saves for half, though. The spell´s path opens holes in the ships in it´s way (since electricity deals half damage to items, that makes 28 damage, minus hardness 5, enough to punch through 2 inches of wood, or a “strong wooden door” ).
Jagra shoots and hits
Beatsman #4 runs from the battle, provoking an AoO from Al-Khazad that catches him solidly (critical, 20 damage), jumps into the water and tries to flee swimming. #2 uses the withdraw action and dissapears from the map, but it´s still within spell reach.
Mage casts (silent) Dimension Door and dissapears.
The spiked chain man also flees, flying low so he has cover from the ships; you soon lose him. The battle is over, and XP is added to your sheets.
Final status: Al-Khazad 47 hp/69 max; Amira 37/45; Ormaz 38/47; Shin´nairo 55/70; Ra 14/14; Razeem 30/33, Jagra 53/53.]
Ormaz gathers his energies in a powerful spell, targeting the flying fighter. Arcane words roll like thunder, sparks shake the water and a blinding stream of jagged white energy burst from his hand. His target manages to get out of the way, but is still seriously wounded. The lightning bolt doesn´t stop there, but punches though the ship and another more like if they were sheets of paper; when the spell ends, a field of dead fried little fishes surround the sorcerer.
The still unknow mage breathes heavily. He raises a hand, aiming at the group to cast another deadly spell. Then a crossbow bolt appears in his throat, and is disintegrated by the now familiar flash of white light. “You won´t see the next dawn” says. The quasit appears on his shoulder just before he turns in a cloud of acrid smoke that dissipates in a heartbeat.
From the caliph´s palace, several boats full of guards are coming, and you hear cries of help from inside the burning ship.
* * *
Jagra is ready to use his wand against the coming enemy, but something really nasty had to happen with him, seeing what happened to the ship he was hiding behind. Soon the –relative- calm draws many people out of their ships/houses, asking what the hell just happened. Nevermind, there´s still the mage on the ship, over there. Jagra raises his little crossbow and lets the bolt fly, knowing where it will land before pulling the trigger.
[OOC: Amira casts Haste, affecting everyone but Ormaz. Note that from now, when a player´s character actions can benefit (or be helped from) other character, I´ll arrange the order so he and the party benefits most. That goes for the bad guys, too; ask in the OOC thread if you have any doubt about this.
Al-Khazad, now hasted, attacks his beastmen, rolling rather poorly but killing #1 without real effort..
Razeem hits twice, dealing 7 damage, and as usual heals 2 HP.
Shin´nairo, even rolling average, does Very Nasty & Cruel Things with her two beastmen. (total damage was somethink like 6d4+5d6+1d10+23)
Aquatic Ormaz casts his Empowered Lightning Bolt, dealing 55 damage. The flying guy saves for half, though. The spell´s path opens holes in the ships in it´s way (since electricity deals half damage to items, that makes 28 damage, minus hardness 5, enough to punch through 2 inches of wood, or a “strong wooden door” ).
Jagra shoots and hits
Beatsman #4 runs from the battle, provoking an AoO from Al-Khazad that catches him solidly (critical, 20 damage), jumps into the water and tries to flee swimming. #2 uses the withdraw action and dissapears from the map, but it´s still within spell reach.
Mage casts (silent) Dimension Door and dissapears.
The spiked chain man also flees, flying low so he has cover from the ships; you soon lose him. The battle is over, and XP is added to your sheets.
Final status: Al-Khazad 47 hp/69 max; Amira 37/45; Ormaz 38/47; Shin´nairo 55/70; Ra 14/14; Razeem 30/33, Jagra 53/53.]
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