I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
Marking is replacing some other power the Knight should have received.
I still can't figure out what Marking has to do with the concept of the Knight, but that's another issue.
Why is marking a hard concept to get, especially because you have to make an attack on someone to mark them. You are attacking them in such a way that they are encouraged to focus on you. It could be a flurry of attacks against their weapon to keep them from using it on someone else, or a feint that will turn into an attack if they direct their attention away. Nothing in marking says that they have to attack you, it's not some mystical compulsion.
In a 2 on 1 fight, one person can very much hold the focus of the other.
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There are several answers to this question.
One could be that it introduces a type of game play someone does not want in their D&D game. The typical thing I see here is that it makes people feel as though a Video game concept and mechanic is invading their D&D.
Another is that because it is an abstract concept or a simplification for what the character is actually doing, that it breaks the suspension of disbelief. Also hindering those who like to simulate real life more than others.
Yet another group of people feel that it is a near magical feature that simply doesn't belong in the figher's toolkit Whether it again breaks some sort of 4th wall or they don't believe 'mundane' characters should have such abilities.
And I guess one more could be that it reminds them of an edition that they disliked. And it maybe goes beyond rationality, like a phobia.
Maybe it isn't even people not 'getting' the concept, but just don't want it. They don't want it so much that they will stomp on anyone else's chance at it. Feeling threatened that the concept of a Knight is now forever tainted or stolen away.
I can understand some of that stuff. I just don't feel the same way. Let everyone get something they enjoy. People upset simply because they don't like it and don't want it for anyone, I hope they eat crow.
Although I think you did a good job of describing different reasons why some people may object to marking, I have to disagree with the part I bolded above. If abstract concepts ruin a person's suspension of disbelief, then that suspension is already ruined before marking comes along. Hit Points and Armor Class, which do a tremendous amount of the heavy-lifting in D&D's combat system are both abstract concepts.
Oh yeah I totally agree. I am not one of those myself, and while I can understand the sentiment, I can't square with the process of thought.
I can see maybe that HP is 100% meat attempting to reconcile HP but for AC, I am at a loss. I mean, does every miss mean that it glanced off armor or smacked a shield? Or that it was a complete whiff? I feel like if I think about it long enough I could think of something, but I am lazy, and I would never use that sort of thing anyway.
Plus, you are playing in a world with magic and elves. It is odd to me that your disbelief comes in when someone uses a short-hand for taunting and enemy or getting in its face and making yourself a more present threat.
One option, though I prefer abstracted AC, would be to work out what portion of your AC comes from your armor vs. base (+dex for lighter armors) then describe based off whether it was a hit you could have avoided with base (it missed/ you dodged) or if you needed the armor (your armor absorbed it) or if you needed the shield (you blocked it)
Although I think you did a good job of describing different reasons why some people may object to marking, I have to disagree with the part I bolded above. If abstract concepts ruin a person's suspension of disbelief, then that suspension is already ruined before marking comes along. Hit Points and Armor Class, which do a tremendous amount of the heavy-lifting in D&D's combat system are both abstract concepts.
Now what I could understand would be some sort of issued challenge that caused a foe with a language to lose hitpoints if it doesn't take up the challenge, which is acceptable because of the abstract nature of hit points allowing them to cover morale.