I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
Marking was a solid mechanic, nothing wrong with it returning.
Personally, I don't like how they made a really strong rules base and then subvert it with classes/subclasses that don't need to exist.
Knight and Samurai should be backgrounds. By making it a subclass, does that mean no knight or samurai can get Champion abilities? Or Battle Master Abilities? Or cast spells without multiclassing?
None of the abilities in the UA couldn't have been just additional Battle Master manuevers. Would have made the Arcane Archer way better. That said, it would have been cool to get a variant Eldritch Knight that had some archery abilities....
The sniper is interesting because it is a way for a fighter to get a Feat without needing to use the Feat OPTIONAL rules. Interesting idea, this was maybe not executed well but fundamentally a good design.
Knight and a samurai are defined by their game mechanics alone. Even if it conflicts with existing preconceptions and 5e concepts (like backgrounds) they go with it.
The sniper is interesting because it is a way for a fighter to get a Feat without needing to use the Feat OPTIONAL rules. Interesting idea, this was maybe not executed well but fundamentally a good design.
It means they have a bunch of cool "powerz' they want to add the game and pick the first class name that pops in their head. Knight and a samurai are defined by their game mechanics alone. Even if it conflicts with existing preconceptions and 5e concepts (like backgrounds) they go with it.
That would be literally every element in the game, as no style of play is shared by everyone.For some people it makes no sense. It caters to a style of play that isn't shared by everyone.
It's been a step that Mearls hinted at for a while, being dissatisfied with the Current fighter subclasses for being defined by their mechanics only, rather than having a flavour of their own like every other class.
I don't agree it was necessary to start having fighter subclasses based on flavour rather than mechanics (As the fighter's been the traditional go-to class for every conceivable fighting archetype; it's going to be a *pain* to make a subclass for every single possible fictional archetype the fighter has to fill) but I do kind of see what Mearls is trying to do naming these things "knight" and "Samurai".