I don't think anyone saw this coming!
For reference, the rules.The rules of EN World said:Keep it civil: Don't engage in personal attacks, name-calling, or blanket generalizations in your discussions. Say how you feel or what you think, but be careful about ascribing motives to the actions of others or telling others how they "should" think. People seeking to engage and discuss will find themselves asking questions, seeking clarifications, and describing their own opinion. People seeking to "win an argument" sometimes end up taking cheap shots, calling people names, and generally trying to indimidate others. My advice: don't try to win.
[MENTION=6805042]Datalore[/MENTION]
Please tone down the hostility. I know debating rules can be an irritating experience, but your posting in this thread is getting pretty abrasive.
In particular, please stop accusing your fellow posters of trolling (i.e., not posting in good faith). If you're wrong, you insulted an innocent poster. If you're right, you're just giving the troll what he wants: Attention. So either way, nothing good comes from it.
If you really think someone is trolling, just ignore them and - if you think it's warranted - report the post so a moderator can take a look.
For reference, the rules.
If you have any questions, PM me.
-Darkness,
EN World moderator
I like it!
I do agree it's not perfect. The mechanical servant is too... vague, doesn't scale, it needs work. Also I want this guy as my servant:
http://chrono.wikia.com/wiki/Robo
Ie I love the *idea* of a mechanical servant, but while it's really nice that it's fairly open ended, a bit more guidance would be nice.
A good point was made about defensive capacities. It's not *fragile* with d8 hp and medium armor, but the lack of a shield and limited spells do make it not great.
I am also struck how easily re-flavored this class is. Change the wording and you have a shaman infusing items with spirits and with an aggressive bound ghost striking his or her foes...
Lastly, for those upset about it creating magical items, you can make them "needing tuning/repairs", meaning that after a few days away from the artificer, they stop working right. Or that only the artificer can use them.
I really would like playing this in a game now...
Also, who thinks the healing draught needs to be a bonus action like the swiftness draught?
You might actually find the Wizard tradition Artificer better for that concept. Healer feat is effective for between-short-rests healing, but I think that the greater number and level of the spell slots converted to potions of the wizard would make the difference compared to the very limited slots of the actual Artificer class.I'm kind of tempted to make an Alchemist field medic who has the Healing Draught, the healer feat, and then infuses cure spells for a rainy day. That's a lot of potential healing for a class, but the biggest ones only work once per day.
I don't think so really. The Draught can be out of the pouch for 1 hr, during that time you can't pull out another healing draught but everything else is fine.
I think most alchemists should either use the draught outside of combat, where the action economy isn't important and keep one out and on their person otherwise. It is a decently big heal after all, especially at mid levels.
I'm kind of tempted to make an Alchemist field medic who has the Healing Draught, the healer feat, and then infuses cure spells for a rainy day. That's a lot of potential healing for a class, but the biggest ones only work once per day.
Have you considered that maybe it is intended to be mediocre compared to other sources of healing?What about at least raising the "cooldown" to short rest instead of long rest? The draught is once per day which makes it kind of mediocre compared to other sources of healing.