So a bunch of fiendish subraces but only a point of ABS besides Charisma moved to other skills and some Legacy spells swaps, plus some cult spells and features.
It doesn't do much for my game.
It doesn't do much for my game.
I agree with you. I can sub in and out spells and cantrips like they did. That's lazy design and I expect a bit more from WotC. If tieflings have different subtypes, I'd like to see more change than a stat adjustment and a swapping of spells. Gimme something interesting. Different demons and devils are differentiated by more than just their magic. Some are big and brutish. Others are cunning and subtle. While still others are seductive and devious. Rather than give us new and interesting mechanics to differentiate them, they took the lazy way out and gave us new spell combos. -_-
Then you haven't been paying attention. UA isn't meant to do the work for home brewers, it's to test out new ideas that will eventually get baked into official rules for Adventurer's League.
And where are you getting that UAs are only for AL?
You seem to be needlessly condescending
So is the phrase "lazy design", which is what I was responding to. Just because MM and JC work for a big company doesn't mean it's ok to denigrate them.
Then you haven't been paying attention. UA isn't meant to do the work for home brewers, it's to test out new ideas that will eventually get baked into official rules for Adventurer's League.
Hey, I have been paying attention and I know exactly what UA is meant to do. That doesn't give them a pass on putting out material that is boring and uninspired. They could have easily given us a paragraph about switching out tiefling spell-like abilities and giving a single example rather than trying to pass these off as unique subrace options. UA is meant for experimental mechanics like the adjusted ranger, the two different versions of the artificer, prestige classes such as the runesmith, and the new feats that have been previously presented. Those are new and interesting (even though they may not always work), and since they have established a pattern of putting out such content in UA I absolutely have the right and duty to call them out when they pad their page count and lead off their latest UA with garbage. Give us a paragraph, an example, and move on to the more interesting and new mechanics (or even better, lead off the article with THAT and label the tiefling stuff as tieflings options rather than subraces). And so yea, I am negatively criticising them, but I am also providing my argument and reasoning.
I disliked the Tiefling 'subraces' presented in this article. They felt like a lazy "Oh we need some player options for this UA or the people will probably riot. Oh I know: Tieflings are a player thing!" attachment to an otherwise good UA article.
IMO, the Tiefling subrace format presented in the That Old Black Magic UA article should have been used. The simple swapping out of spells and +1 ability felt quite cheap and lazy. Certainly, at least Levistus should have given cold resistance rather than fire resistance.
The vibe I get from this argument (the part in bold just being the most clear example) is that UA is a product we are entitled to, or one that we paid for.
The Tiefling variants are not the most amazingly cool thing I've seen yet out of UA, but for people who prefer to strictly adhere to "official" rules they are a nice option.
So is the phrase "lazy design", which is what I was responding to. Just because MM and JC work for a big company doesn't mean it's ok to denigrate them.
"Lazy" does appear to be the insult du jour for "a product not made exactly how I want it". It's used against movie-makers and manufacturers and TV studios and - it seems - game designers.
I agree; it's pretty condescending. Creating product requires the exact opposite of laziness.
There's a significant difference between "not made exactly how I want it" and "made without much effort/creativity."
And yet “lazy” still remains an inappropriate and condescending way to refer to creators.
And yet “lazy” still remains an inappropriate and condescending way to refer to creators.
Aside from the tiefling subraces, this was quite an excelent installment of UA.
As far as the tieflings go, I dislike that everything was predicated on the Archdevils rather than having influence from any other lower-planar creatures. Also, I don't like the subrace approach to tieflings at all—I'd rather have an expansion upon the sort of options provided in SCAG. That way, tiefling could be customized and reflect the randomness of the race for those of us the prefer to run tieflings closer to how they were originally presented in Planscape.
Umm... ? This is in line with the 4e Bael Turathi background. There were several different variations off the base tiefling race due to the fact that multipleNot a bad UA over all. The tiefling stuff is nice for players who want a bit of difference, although it doesn't quite fit with my ideas on Tieflings, which is based fairly heavily on 4Es Baal Turoth background.
I also made other remarks such as uninspired, not interesting, lackluster, and not on par with their previous work. But also, I described the design as lazy. I never said that about the creators.
And while the words I used may have been harsh, I also supplied alternative directions they could have gone...