So a bunch of fiendish subraces but only a point of ABS besides Charisma moved to other skills and some Legacy spells swaps, plus some cult spells and features.
It doesn't do much for my game.
It doesn't do much for my game.
So, if...purely hypothetically...I described your forum posts as 'moronic', you would understand I was saying it about your writing and not about you?
I'll have to remember that.
Ah. So, in other words, it's ok that you denigrated them...I mean, their work...because you also gave them some valuable tips. For free, no less.
So, I must say that I do like most of the tiefling things. It would have been nice to see some that don't have spells. I don't like the spy and criminal races being so close (or the spy having the bluntly obvious Thaumaturgy spell). I would have loved to see Fernia to have some fire magic - that's her level's forte. I get not changing the elemental resistance - devils are renowned for being immune to fire on all levels, including Leviticus' ice devils. But, other than nitpicking over what benefits each race grants? I'm actually rather stoked about the idea behind each one. Glyssa the criminal mastermind. Fernia the socialite. Raziel the paladin. And so on. Each idea behind the eight new subraces are solid, and I highly approve. Looking forwards to messing with a new tiefling rogue or the paladin of tyranny.
That said. I'm actually a bit interested in tying all this into the racial feats we saw earlier. There were some that ran off Constitution and got resistance to cold and stuff. So, when combined with these new subraces, it actually seems to combine into some interesting devil types, and I'm actually thinking of how this could work. I'd love to see nine new racial feats for the tieflings with this on the table.
The cults are pretty solid, and I do like them. At least for the devils. I've never gotten behind the idea of abyss cults - for the most part, these are basically a mix of pseudo-gods (minotaurs, etc). I can see Orcus getting a cult of necromancers going on, or Grazz't with his satan thing going on, but the rest I just never understood. Cultural corruption is the devil's stick - demons are more in-your-face types.
No, lazy is a comment on it being lazy. And it is very lazy to simply swap a couple of spells and a stat bump. That isn't design, that's copy/paste.
And motivation for a Devil and a non-evil Warlock to come to an understanding for mutual benefit.
It only seems "lazy" to you because you expected or wanted more, which was Morrus' point above. Pure entitlement.
I personally am glad they did not do more with this. Even this is more variety than most races have, and I don't want to see Tieflings become the race du jour because powergamers can pick a la carte racial bonuses. This is actually good design, that also happens to require less work than the bad design some others are proposing. Far cry from "lazy".
No, the easiest path would have been to not test any new concepts in their trial balloon program.
They don't need to playtesting the Archdevils, they already have that info: fluff is easy-peasy, and they already have a design Bible for that from the Next playtesting.
Wow, that's some serious hoops of logic to jump through in order to get to making excuses for WotC.Sometimes it's not a question of how simple (or even "lazy," if you like) an idea is, but simply coming up with it.
Yes, actually, I did.But did anyone? Everyone saying "I could have done this," sure you could have, but had you actually thought to do it prior to this?
Professionals are paid to do a job. When their performance is such that it could be achieved or replicated easily by a non-professional not being paid for their work, it is fair to call them out for it. When a kicker on a professional football team is paid to kick a ball and they start to miss from the 30 yard line, they are gonna get reamed for that performance and rightly so because they are paid to perform with a certain expected level of sophistication and ability.