So a bunch of fiendish subraces but only a point of ABS besides Charisma moved to other skills and some Legacy spells swaps, plus some cult spells and features.
It doesn't do much for my game.
It doesn't do much for my game.
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Demonic boons? Mostly benefits with no downside (Zuggtmoy and Jubilex aside)? Well, that is interesting. I think they need to have a downside that comes into play when the boon is taken away, and perhaps an 'upkeep' requirement (sacrifices, etc...) to keep the booned entity loyal to their master.
Yet another bunch of boring, lazy options. More races with spells instead of imaginative, creative or interesting differences. And yet more power creep. Dex + Cha + minor illusion/disguise self and invisibility, really? That's 10x better than just about any other option aside from winged.
Isn't the cult and boon information for DMs to apply to NPCs and monsters? I agree downside might be interesting for flavor, but I don't think you need them to use these effectively. They are just something to add to some monsters/NPCs to give them a unifying theme.