In a couple of weeks, Unearthed Arcana for AD&D will be rereleased, in a form that (hopefully) excludes the detachable cover of the original printings. It's probably too much to hope for the errata to be included, as TSR never included it in a printed version of the book.
However, this brings my 44-session AD&D campaign into an interesting place, where several of the players are using the recent reprints of the AD&D books as their reference tomes. Will they leap upon the new release and clamour for its introduction into the game?
It must be said that Unearthed Arcana is something of a mixed bag: it introduces the Cavalier and Barbarian, gives alternative advancement options for the Druid and Thief (Acrobat), gives weapon specialisation, raises level limits and allows a bunch of new subraces. All of which show rather less thought than any class since the 1E Monk. I thought it was great when it first came out, showing what my teenage-self knew of game design, but 28 years on it's rather a different story.
However, I'm tempted to let it be used as-is, in all its broken glory. Let's face it: I'm running a campaign where one character has a vorpal sword!
The one rule I'll definitely *not* implement is that of Comeliness. (It wasn't bad as-written in the World of Greyhawk. In UA, they decided to add all these references to the "Fascinate" spell, which made it utterly broken).
Any thoughts on the upcoming release? Anything I should absolutely ban or allow?
Cheers!
However, this brings my 44-session AD&D campaign into an interesting place, where several of the players are using the recent reprints of the AD&D books as their reference tomes. Will they leap upon the new release and clamour for its introduction into the game?
It must be said that Unearthed Arcana is something of a mixed bag: it introduces the Cavalier and Barbarian, gives alternative advancement options for the Druid and Thief (Acrobat), gives weapon specialisation, raises level limits and allows a bunch of new subraces. All of which show rather less thought than any class since the 1E Monk. I thought it was great when it first came out, showing what my teenage-self knew of game design, but 28 years on it's rather a different story.
However, I'm tempted to let it be used as-is, in all its broken glory. Let's face it: I'm running a campaign where one character has a vorpal sword!
The one rule I'll definitely *not* implement is that of Comeliness. (It wasn't bad as-written in the World of Greyhawk. In UA, they decided to add all these references to the "Fascinate" spell, which made it utterly broken).
Any thoughts on the upcoming release? Anything I should absolutely ban or allow?
Cheers!
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