Unearthed Arcana Unearthed Arcana Presents The Cleric's Order Domain

1) I'm glad those archetype designs appear on UA, most of them are wildly exotic and the concept behind them is real interesting.
2) This domain is probably one of the first cleric domain to actually interests me. I love the cleric class chassis, but most of the domain dont inspire me much (maybe the knowledge domain, but since I play with a bunch of murderhobbos, the features are useless). Order Domain may be the one that convinces me to play one.
 

As someone who generally likes playing lawful characters and whose favorite 1e character was a cleric of Tyr, I dig the class. It's nice a flavorful, with some interesting mechanics. Mechanically, it does seem a hair too potent. But I think the lack of strong healing keeps it from being too OP.
 

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Barantor

Explorer
My only thought is if this is a Law domain basically, wouldn't it have some abilities to counteract chaotic things? To me it screams more warlord and less cleric.
 

SkidAce

Legend
Supporter
My only thought is if this is a Law domain basically, wouldn't it have some abilities to counteract chaotic things? To me it screams more warlord and less cleric.

See, I think (hope?) it was designated as "Order" instead of "Law" (as Law vs Chaos) on purpose.
 
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Order/law was a cleric domain in previous editions. There are still gaps in that department (Chaos being the obvious counterpart).

Chaos isn't monolithic like Law, and some would argue that Trickery and War already cover some aspects of Chaos, in much the way Life covers some of Good and Death covers some of Evil. But there's room for at least a couple more aspects of Chaos such as Love/Passion or Freedom/Inspiration. I think this edition they want some things to be less obviously alignment tied.
 

castlewise

First Post
It's an ok subclass, nothing particularly original but soundd usable by many deities and fairly balanced.

I just don't understand why after the great bunch of subclasses from Xanathar’s they are still spending time designing more... why don't they try and do something else instead? Like, finalizing one of those long-standing open items such as alternate class features or mass combat rules?

This UA comes directly from The Mike Mearls Happy Fun Hour (tm). My thoughts glancing at the comments for those videos is that everyone wants to see their favorite class or character from a previous edition semi-officially appear in 5th.
 

Blue

Ravenous Bugblatter Beast of Traal
Something I find funny because of how the theme and existing mechanics interact is that a really good use of your Voice of Authority free attack is to give it to a Rogue. They will get their Sneak Attack damage since it's a different turn.

Player A : Hey, I'm a lawful knight, why does your god keep blessing that shifty nerf-herder of a thief instead of me?"
@lowkey13 : You're a gnome paladin with a rapier. Even my god doesn't like you.
DM : *snicker*
 

castlewise

First Post
Something I find funny because of how the theme and existing mechanics interact is that a really good use of your Voice of Authority free attack is to give it to a Rogue. They will get their Sneak Attack damage since it's a different turn.

Player A : Hey, I'm a lawful knight, why does your god keep blessing that shifty nerf-herder of a thief instead of me?"
@lowkey13 : You're a gnome paladin with a rapier. Even my god doesn't like you.
DM : *snicker*

This was explicitly mentioned in the design (https://youtu.be/t4hzZSrbzOI?t=43m3s) Any good inquisitor needs spys.
 

BookBarbarian

Expert Long Rester
I was hoping for a UA with more crazy DMing options. I find those interesting even if I decide not to use them.

Another subclass my players will never look at, even if it gets published.

Still it seems like an OK cleric to me. Especially useful in settings where Order vs. Chaos is emphasized.
 




Rossbert

Explorer
I understand the desire for Chaos, but the idea of an organized church of chaos seems strange to me. Much like old variant chaotic paladin's with a code they had to follow.

I feel like a 'cleric' of Chaos is actually more like a warlock or sorcerer who channels Chaotic energy more than an actual cleric.

The fundamental essence of entropy and disorder is really hard to codify, by its very nature.
 


Sands999

First Post
Just want to say THANK YOU for posting this article here. I have several web pages load when I start up my web browsers, but on the WOTC D&D site, it loads the front page, which currently does not show this latest UA article. I didn't notice it there until I clicked on the articles page.

Anyhow, thanks again!
 

It may be best to think of law as less a domain and more of an umbrella of domains: order for imposing order on the disorderly, forge for imposing order on raw materials, knowledge for finding some kind of hidden cosmic laws, etc.

The umbrella of chaos could include trickery (good for fooling the stalwart eyes of the law), the wild and wooly tempest domain, and nature as representing nature (chaos) vs. civilization (law).
 


I wish we had 2E style Cleric domains in 5E, with Clerics getting access (or not getting access) to different Cleric spells based on the domain they chose. It made Clerics of different gods a lot different from each other besides the weapon they chose to wield.
 

Unwise

Adventurer
I love this new domain personally. I really wanted an order/civilization/state-religion domain for my campaign. The fact that it seems to be about control is perfect for me. Something tied to the "divine right of kings" works very well with many games and concepts.

One thing that seems very underappreciated so far is that the bonus to enchantment spells really helps bring home the theme of authority over others. Without that, the cleric would be entirely incentivised to spend all of their spells on buffs and heals to the exclusion of control. At the moment, they might throw a few buffs around but have a valid option to not spam heals etc to double down on the reaction attack. Now they can use their command/hold and get a healing word back, meaning that they don't miss out on that sweet reaction attack goodness. I think the effects that it will have on playstyle are great. I for one would be ignoring most spells that affect enemies if not for that feature.
 

Something I find funny because of how the theme and existing mechanics interact is that a really good use of your Voice of Authority free attack is to give it to a Rogue. They will get their Sneak Attack damage since it's a different turn.

Player A : Hey, I'm a lawful knight, why does your god keep blessing that shifty nerf-herder of a thief instead of me?"
@lowkey13 : You're a gnome paladin with a rapier. Even my god doesn't like you.
DM : *snicker*

Or, you could see it as "these blessings come with a cost," and rogues are frequently loathe to pay for things. Would be curious too if the wording stays the same where the ally has the choice to attack the target, granted to them by the cleric ("that ally can use their reaction to make one weapon attack") vs. being compelled to attack the target ("that ally must​ use their reaction to make one weapon attack").

I think it'd be more thematic, but less party friendly for the action to be a compulsion rather than an option, and would lead into an interesting dynamic between the rogue (or others) and the order cleric as there would be a trade-off for the party members of being able to do more than they could otherwise, at the cost of not having a choice in the matter. Probably not worth the potential for trollery though.
 


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