the fighter’s Sharpshooter subclass was, by far, the least popular
No one in their right mind liked that abomination. A terrible concept from the start.
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the fighter’s Sharpshooter subclass was, by far, the least popular
Barbarians as defenders took me a couple of seconds to accept, but if I want to play a tank it might work really well. Seems really fun to combine with someone marking or similar (giving the enemy disadvantage vs everyone and everyone resistance vs a lot of damage).
I agree. Maybe "accept" was the wrong word. It was more me going "huh? Those features are strange on a barbarian" and then a couple of seconds later going "ah, right! Barbarian as defender. Well, that makes sense then."Now I've always thought that Barbarians in this edition make great Defenders. Reckless Attack gives really good incentive for a Monster to attack the Barbarian instead of another party member, and Rage gave them great survivability, *but* Paladins were even better Defenders due to Auras making the other party members have better survivablity. Now Spirit Shield functions in a way similarly to the Auras by buffing the party members, but instead of having to have the Party members near the paladin, you can just have the Barbarian go Near the Monster.
Wouldn't the Goliath's Spirit Shield and Stone's Endurance compete for the same Reaction? I guess you could use Stone's Endurance when not raging as long as you haven't used it already since your last rest.
I like it because it gives the low level Kensei a choice: more damage by making all your attacks with your weapon, or more AC. It mimics the choice a fighter has between a shield or a two-hander.
It also gives the high level Kensei a reason to keep their weapon around when their martial arts die equals or exceeds their weapon die.
It also mimics real-world martial arts weapon training (IME). The weapons are taught as an extension of the art, not a replacement of it. Sai forms, for instance, still include things like kicks in them. This part of the Kensei actually just serves to reinforce that the character, herself, is still a weapon. If you want to go with a purely weapon-focused mastery, then you should pick the Fighter. All of which doesn't mean the balance couldn't be shifted to prefer weapon attacks a bit more, but I don't know how I'd do that, mechanically.
I agree. Maybe "accept" was the wrong word. It was more me going "huh? Those features are strange on a barbarian" and then a couple of seconds later going "ah, right! Barbarian as defender. Well, that makes sense then."
I still sort of view barbarians as animals with winter fur in spring, except instead of winter fur they have excessive hit points. That is what attracts me to playing them.
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Let's go with that instead of me forgetting that Stone's Endurance takes a reaction
Would it be acceptable if the Way of the Open Hand monk's primary 3rd level ability only functioned if one of the attacks they made was with a weapon rather than unarmed?
This is exactly the same issue. Of all monk subclasses, Way of the Open Hand is the one that should be most able to gain all of their subclass benefits even if they eschew weapons entirely. And of course, they can.
Kensei, or "sword saint" is all about their weapon. Now, as a monk, if they use their bonus Martial Arts attack, or their Flurry of Blows, they are already going to be making unarmed attacks all the time anyway (it would be nice if they could avoid that, but this isn't what I'm complaining about). The wording of this ability (and I can't but think it is intentional due to the precision) requires them to make more unarmed attacks than any other monk in order to benefit from that ability. Not just an unarmed attack, but more. (They can't even benefit from the ability and make a weapon attack on the same round until 6th level when they get Extra Attack!) Absurd, and I hope that anyone who agrees brings it up in the survey.
Although now I kinda want to make an Ancestral Guardian barbarian whose ancestors are just a**holes and think it's funny when their descendants get themselves killed.
Would it be acceptable if the Way of the Open Hand monk's primary 3rd level ability only functioned if one of the attacks they made was with a weapon rather than unarmed?
This is exactly the same issue. Of all monk subclasses, Way of the Open Hand is the one that should be most able to gain all of their subclass benefits even if they eschew weapons entirely. And of course, they can.
Kensei, or "sword saint" is all about their weapon. Now, as a monk, if they use their bonus Martial Arts attack, or their Flurry of Blows, they are already going to be making unarmed attacks all the time anyway (it would be nice if they could avoid that, but this isn't what I'm complaining about). The wording of this ability (and I can't but think it is intentional due to the precision) requires them to make more unarmed attacks than any other monk in order to benefit from that ability. Not just an unarmed attack, but more. (They can't even benefit from the ability and make a weapon attack on the same round until 6th level when they get Extra Attack!) Absurd, and I hope that anyone who agrees brings it up in the survey.