Mal Malenkirk
First Post
Danceofmasks said:So the encounter was designed so the PCs would all be in close blast range?
That ought to ramp up the EL for cheese.
Warlorck's powers all have a range of 10 or less (at least for the heroic tier). Level 1 cleric's longest ranged powers is 5 if he's a Wisdom focused cleric. Otherwise, it's down to throwing stuff.
The only advantage in starting this fight 30 square away would have been to give a chance to the PC to scream 'Oh God, no!' and run away.
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IMO, if you are going to play a short team, a defender is mandatory. I've expressed that view often.
A star quarterback is meaningless with no offensive line. You need someone who is designed to stand on the front line so that the other classes can do their schtick.
If the cleric was a fighter or a paladin, he wouldn't have fell on the first round and the team would probably have won despite the bad start. My lvl 1 human fighter for example had Ref 14, AC 19 and 34 hp. He wouldn't have been happy getting hit for 24 hp but he'd have used second wind, his action point and probably hit the beetle with his encounter power (+8 VS AC 13, 2D10+4, shift the warlock two square back). The warlock would have been able to stand outside of blast range, curse and attack the beetle with his own encounter power (Say witch fire, +4 VS Reflex 12, 3D6+4 and -4 to attack untul next round) perhaps use his own action point to attack again. Fair chance that they kill a beetle on the first round. Next round they probably can't breath and at any rate AC is 21 and ref 16 against +4 attacks or +5 attacks. The fighter will surely survive another round and if things look bad, you pull out your dailies.
Only on a large team can you live without a defender if you have several secondary tanks including lots of leader (Still not an optimumk team, mind you).
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