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I will now attempt to offset this negativity with a positive unpopular opinion: Starship Troopers is actually really good if you can get past the fact that it has practically nothing to do with the novel.
ST is excellent exactly because it does relate to the novel. It’s essentially a subversion of the novel.
I could stand to see Krasinski get a full length shot at it.
Yeah A+ casting, there.
 


ST is excellent exactly because it does relate to the novel. It’s essentially a subversion of the novel.
...eh. It does present a differing viewpoint on the military and on authority, but it's not addressing any of Heinlein's themes or the ideas in the book. Verhoeven takes names and events from the book and uses them to make unrelated points.
 
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...eh. It does present a differing viewpoint on the military and on authority, but it's not addressing any of Heinlein's themes or the ideas in the book. Verhoeven takes names and events from the book and uses them to make unrelated points.

I mean ... one can argue that it does address the themes and idea, it just does so in a way that the author certainly didn't intend.
 


One can argue that Dungeons & Dragons is a threat to mental health and the soul.

I think it's a little less tenuous than that. To the extent that one infers an implicit approval of militarism In Heinlein's work (I'm not going to use the F word), I think that the movie offers a fairly comprehensive examination of the dangers of the shallow, yet seductive, appeal of that.
 

I think it's a little less tenuous than that. To the extent that one construes an implicit approval of militarism In Heinlein's work (I'm not going to use the F word), I think that the movie offers a fairly comprehensive examination of the dangers of the shallow, yet seductive, appeal of that.
The book rather takes civic duty to an extreme, in which you have to serve The State, and by extension The People, before you earn the right to choose your government. There's a certain (terrifying) logic to that and, as with the best speculative fiction, it examines the sociopolitical aspects of that.

To paraphrase Heinlein, "I wrote 'Starship Troopers' and they called me a fascist. I wrote 'Stranger in a strange Land' and they called me a communist. I'm a writer."
 

If you're selling an adventure, figure out how long other people typically play in a session, not just how you and yours play.

Discovering an adventure described as "short" actually requires, realistically, two six-hour sessions to complete means I'm going to have to do a lot of surgery to make something suitable for a quick holiday game with friends. A 12-hour adventure might have been short when I was in middle school, but it's a crazy ask for most adults.
 

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