Nah. The rules match the fiction just fine. It's just that the fiction focuses on the dramatic parts of a vampire's life rather than the day-to-day tedium of unlife. i.e. We're seeing the parts of the vampire's unlife that makes for a good story not years or decades where nothing interesting is happening.Apropos of another thread, that sounds like a case of the rules simply not matching the (larger-scale) fiction.
That's fair. The only thing I remember about Shadowrun rules is that they're a colossal pain in the rear. But from what I recall, it suffered a common cyberpunk problem in that it was healthier and more profitable to start your own car thieving ring than it was to be a shadowrunner. But that's boring.That's okay to a point, but you can run into situations where the mechanics make events impossible that seem to be intended to occur in the current fiction. Shadowrun was notorious in various editions for running up against this, particularly in the combat rules.