Tony Vargas
Legend
TBF, that's why we have GNS.Do you think any problem that might crop up in RPGs needs to be too complicated to explain in plain language?
TBF, that's why we have GNS.Do you think any problem that might crop up in RPGs needs to be too complicated to explain in plain language?
I like the idea of a deep examination of gaming styles, but I can't stand the execution of GNS, or especially how assumed it is as "the" model.TBF, that's why we have GNS.
Better still, dump the players, and recruit gamers worth spending time with.You're skipping over the Monty Python levels of absurdity this inevitably entails. The game can't progress while the players keep killing themselves. I don't want to sit there and wait while the min-maxers find inventive ways to kill off their own characters so they get to roll another set of stats. Lather, rinse, repeat until they land on a set that's acceptable to them...20-30 minutes later.
Or, have them all roll characters in the session 0 and let them just keep rolling until they get what they want. At that point, why bother?
Just skip it. Give them a standard array and wash your hands of the whole thing.
This take is hotter than ghost pepper wings at Moe's.GNS is literally the worst. Kids with crayons could come up with better theories. The video game industry is right there and has far better design theory, especially the MDA framework.
Meh. Sorry, games are never meant to be frozen in amber. Each game a masterpiece that must never be spoiled or touched by a single new idea.Well, people keep appealing to popularity as if means something beyond how much money a company can make, and somehow actually means one thing is better than another because more people like it.
Also, I'm open to being pleasantly surprised.
While I agree with most of what you’re saying, it’s demonstrably true that 5E is an appeal to popularity from start to finish. The D&D Next playtest and surveys. The 2024 playtest and surveys. The popularity % threshold to be acceptable design. They’re literally designing the game to be as popular as possible. And making money? That’s the only reason D&D exists. If it did not make money the company that owned it would go under and be bought out. Oh, wait…Pretending that it's only ever about money or appeals to popularity is an enormous straw man.
Marry me.No, before the game starts you've got a player already showing unwillingness to play the game as presented. Solution: recruit another player.
Sorry, taken.Marry me.
That's true of any game though. Or, realistically, any product. Not too many companies, or at least ones that want to stay in business, make products that their consumers don't like. And, as much as I like 4e, it's pretty clear that they went too far in the down the road of not listening to the fandom.While I agree with most of what you’re saying, it’s demonstrably true that 5E is an appeal to popularity from start to finish. The D&D Next playtest and surveys. The 2024 playtest and surveys. The popularity % threshold to be acceptable design. They’re literally designing the game to be as popular as possible. And making money? That’s the only reason D&D exists. If it did not make money the company that owned it would go under and be bought out. Oh, wait…