Meh. Sorry, games are never meant to be frozen in amber. Each game a masterpiece that must never be spoiled or touched by a single new idea.
The fact that any/every game can change, and should change, and must change if it is to remain relevant in the long term really has no bearing whatsoever on whether any specific change or any group of changes is good for the game or even better for the game than the rules they replaced.
Likewise, the short-term popularity of a proposed rule change has little bearing on whether or not those changes are actually good, long-term, for the relevance and the enjoyability of the game.
People complained for years about the harsh limitations and restrictions on spellcasting in AD&D and WotC listened and removed them during the development of 3.0 and even over the course of the publication cycle of 3.0 and 3.X and people applauded each and every single one of those changes as they were unveiled... long past the point they'd turned the game into Caster Edition.
Classic D&D and AD&D needed to evolve, as games, beyond merely the failure of TSR's business practices. But that doesn't mean the directions they've evolved in, under WotC's guidance, have been necessarily good beyond the game itself, in some form, remaining commercially and culturally relevant.
Just because new games are written in response to old problems does not mean they've solved them.