I'm still bothered by tha fact that ueont durations (and the like) are generally cheaper and sometimes outright better than save ends.
One simple house rules:
Whenever you grant a saving throw to an ally, he can use it to end a condition that ends before the start/end of someone's turn.
Maybe it should only apply to certain conditions or those imposed by enemies.
But you get the idea.
What do you think? Is this something needed?
One simple house rules:
Whenever you grant a saving throw to an ally, he can use it to end a condition that ends before the start/end of someone's turn.
Maybe it should only apply to certain conditions or those imposed by enemies.
But you get the idea.
What do you think? Is this something needed?