Upper_Krust
Legend
Hi Simon! 
Okay.
Well he did beat Anu in one round on his home plane!
Incidently I have the 'double hit points on your home realm' (not plane) rule in effect - explained in the IH.
Well he does convert (officially) to 346th. Although thats still pretty tough.
With a natural CON of 25 (before items) Doomstar would have 3288hp.
I anticipate a Pantheon Head (before items) will average about 2000hp (4000hp in their home plane)
Incidently I advocate Pantheon Heads having up to 80 levels rather than the 70 in D&Dg.
It may also be appropriate to give Doomstar negative levels for creating some of his magic items, since the XP costs are likely to be high.
So Thrin loses out more by virtue of being converted twice!? I don't see that making sense.
On levels alone (not power) Thrin was second toughest deity in Legends & Lore. Using the official conversion method this balance is pretty much maintained.
Many!? Thor; Zeus; Odin; Mabelode...maybe Surtur...allegedly Vanya.
Higher rank war deities will do more damage with Salient Divine Abilities like Divine Weapon Specialisation.
Thor typically does more damage now than in 1st Ed. even though Mjolnir only delivers 4d8 base damage (I say 4d6 as it happens, by virtue of it being 2 tons)
The problem as I see it is that you are changing the rules just to fit Doomstar. Instead of changing Doomstar just to fit the rules.
Sort of like bringing the mountain to Mohammed...etc.

S'mon said:Hi Craig - well, I'll see what you come up with in the IH.
Okay.
S'mon said:My concept of Doomstar was always somewhat 'eggshell armed with hammer' - he can do ridiculous amounts of damage but is not invulnerable.
Well he did beat Anu in one round on his home plane!
Incidently I have the 'double hit points on your home realm' (not plane) rule in effect - explained in the IH.
S'mon said:I'm not sure how best to model this in 3e. 519th level in 3e seems a lot more powerful than in 1e, for instance.
Well he does convert (officially) to 346th. Although thats still pretty tough.
With a natural CON of 25 (before items) Doomstar would have 3288hp.
I anticipate a Pantheon Head (before items) will average about 2000hp (4000hp in their home plane)
Incidently I advocate Pantheon Heads having up to 80 levels rather than the 70 in D&Dg.
It may also be appropriate to give Doomstar negative levels for creating some of his magic items, since the XP costs are likely to be high.
S'mon said:Thrin would be 40th level if you apply the official multiclass conversion and then the CR limiter on top,
So Thrin loses out more by virtue of being converted twice!? I don't see that making sense.
On levels alone (not power) Thrin was second toughest deity in Legends & Lore. Using the official conversion method this balance is pretty much maintained.
S'mon said:I agree it may be too low, although as a lesser god Thrin was never the most powerful deity around - many greater gods were more powerful in a straight fight,
Many!? Thor; Zeus; Odin; Mabelode...maybe Surtur...allegedly Vanya.
S'mon said:mostly due to divine weapons doing lots of d10s damage (Thor at 10d10+ bonuses the ultimate example).
Higher rank war deities will do more damage with Salient Divine Abilities like Divine Weapon Specialisation.
Thor typically does more damage now than in 1st Ed. even though Mjolnir only delivers 4d8 base damage (I say 4d6 as it happens, by virtue of it being 2 tons)
S'mon said:I still think some kind of level conversion for 20+ is needed, although the one I used may be too harsh. Perhaps 1:2 for levels 21-60, 1:3 for levels 61-120, 1:4 for levels 121-200 etc would be better.
The problem as I see it is that you are changing the rules just to fit Doomstar. Instead of changing Doomstar just to fit the rules.
Sort of like bringing the mountain to Mohammed...etc.