Cheiromancer said:
I have to admit that (level^2)*10000 has a nice look about it.
But does the arithmetic part really have to involve such ugly numbers?
The numbers aren't really that ugly. I got it from a simple formula. For instance, let's say you're going from Level 40 to Level 41. Take the Level 40 wealth (13,600,000) and multiply it by 1/(Level+1), which in this case is 1/41. You'll get the very ugly number to which you refer, 331,707, although there is a small fraction of course. Every level thereafter, use the same formula, and you'll quickly see that you get the same number at every level! Quite simple. That's what makes it work, in fact.
poilbrun said:
The thing I do not like about this system is that you would gain the same amount of money by going from level 40 to level 41 than you would by going from level 200 to 201! It means you should never be able to find a +6 longsword since it costs 720000 gp.
Actually, you would indeed be able to find a longsword +6. In fact, for the most part, there are no true limits on what you can find or make. The 331,707 per level is a gain. This includes all trading in of items for better items, spending money on one-use items, and all other such things that you use. It's basically an overall average after everything is taken into account.
On a side note, you have a good point nonetheless, in that VERY expensive items, such as a longsword +20, would never be found. Under UK's system, however, you may never GET a longsword +20 unless a god creates it for you as an artifact, so really the two systems aren't that much different. I have considered a purely square formula, but am still looking into it.
Upper_Krust said:
You may have answered those things, but you certainly haven't been able to show that your system doesn't completely break down eventually, whereas several people have shown that it WOULD.
Upper_Krust said:
I don't think you can forget about realism. We relate to fantasy through realistic elements.
There are some things best left unexplained. If everything was dealt with through realism, there would be no Immortal's Handbook because any deity could strike down any mortal with a thought!
Upper_Krust said:
Doesn't that phrase mean there is little difference between two elements so as to make arguing irrelevant? So that would imply you thought there was little difference between realism and Dungeons & Dragons?
Actually, the phrase means you're comparing two things that have nothing to do with each other, making it invalid. Economics has no place in D&D, and thus makes any economic reasoning for wealth invalid.
Upper_Krust said:
I don't think that is the goal though.
The goal is to present a working Wealth system for characters of any level tempered by what we know are problematic issues at epic level (namely epic item acquisition).
One that is also balanced. If you wanna give up balance for realism, go right ahead, but I imagine most people won't follow your lead in THAT area. Plus, your "standards" can't be applied to even a NORMAL game, much less a magic-heavy game. You need something that works for ALL games regardless, not just what works for UK. I believe that has been stated more than once.
By your reasoning, even a Level 200 character will have no chance against a Great Wyrm Prismatic Dragon simply because he won't be able to have a +15 weapon because it's "more expensive than what UK feels a character could make in a given amount of time". The same holds true for all of the more powerful Epic monsters.
Basically, you need to forget about "where does it come from" and just realize that characters keep needing more powerful items the more powerful they get, so putting a limit on any items just simply can't work! On top of that, you have to have a standard to go by, and a simple formula, and you're just not coming up with one. Yeah, you have formulas for the wealth, but as of yet, you have not given ANY formula or standard to limit magic items.
What I have done is extrapolatid the existing systems through their natural course. Simple, see?
Upper_Krust said:
Okay try this:
If your system is balanced why doesn't it flow seemlessly with sub-40th levels?
...and if the answer is that the sub-40th levels are unbalanced how can your system purport to be balanced if it still uses an unbalanced regime at its core?
Um, the reason it doesn't "flow seemlessly" at levels below 40 is for the same reason the core rules don't work at Epic levels, the same reason base attack bonus no longer goes up after Level 20, the same reason CR breaks down after Level 20, the same reason NOTHING works at both low AND high levels!
The reason is simple: at higher levels, the system has to change, else you lose balance. Fast Healing 10 is worth a lot at Level 1, but it's worth pretty much NOTHING at Level 41. CR 20 is CR 20, but CR 40 is actually CR 30. See what I'm getting at? The previous systems were never broken . . . They simply fail to work after a SPECIFIC point. Just the same, the core/standard wealth system works FINE and is PERFECTLY balanced up until Level 40, and in fact, would continue working past that if we left the ECL/CR system alone, but because the ECL/CR system is being changed to not be broken, we have to change the wealth to keep pace with it.
Until Level 40, the core system is just fine. After Level 40, however, THERE IS NO CORE SYSTEM. You see, yours may work fine at lower levels, but if you continue on that path, it's simply BROKEN, no way around it. You advocate ad hoc limiting of all items to the point where some things will be truly unbeatable. I advocate capping the wealth so that characters are an appropriate level before getting such items. Simple.
You seem to be resisting the urge to actuall listen to anyone about the wealth issue, despite the fact that MANY things have been poited out wrong about it. a cubic or quadratic formula has been proven to not work, so why not give the rest of us the benefit of the doubt and actually try it another way.
Heck, I challenge you to actually test it, in a game. I know I have run some tests. You say that your system works at sub-40 levels, that's fine. We're not looking for a system that works at ALL levels, though! The core rules already give us a good system that works through Level 40, so there simply is no need. I challenge you to actually test this. You'll see your cubic and quadratic formulas simply don't stand the test of time.
Upper_Krust said:
I prefer my system - it works at any (even non-epic) levels.
A moot point, and irrelevent. We're only looking for wealth past Level 40.