Upper_Krust
Legend
Hi all! 
Been having some jip with the message boards (as I think a few of you have).
Incidently I happened to catch a cartoon show earlier called 'Samurai Jack' and must say it is tremendous fun! Thoroughly recommended.
Bonjour mon ami!
Good DMs shouldn't make a habit of fudging dice rolls.
Exactly. But that was to compensate for the fact that MR was against 11th-level and modified against the opponent.
Whereas in 3rd Ed. they seemingly add '11' (or so) to the monster CR to determine SR.
I agree. But that argument is not relevant to the case at hand.
It makes Spell Penetration ultimately balanced with regards CR - provided we always make a point of balancing Spell Resistance with CR.
Since we cannot* always balance Spell Resistance with CR (because of items; spells; feats etc.) the first endeavour becomes negligable.
*and occasionally should not (something you agree with - remember those foibles).
I'll think about it.

Been having some jip with the message boards (as I think a few of you have).
Incidently I happened to catch a cartoon show earlier called 'Samurai Jack' and must say it is tremendous fun! Thoroughly recommended.

Blacksad said:Hello U_K!
Bonjour mon ami!

Blacksad said:That it was easier for the DM to change the result of a roll, considering that in 1st edition, it was the DM who made the MR roll. So the need to alter the rule was less apparent in the DM's eyes.
Good DMs shouldn't make a habit of fudging dice rolls.
Blacksad said:Or perhaps I've missed something, but as far as I'm concerned, my 1st and 2nd edition books list a MR % for each monster, and you used a rule that reduced the monster MR based on the level of the caster?
Exactly. But that was to compensate for the fact that MR was against 11th-level and modified against the opponent.
Whereas in 3rd Ed. they seemingly add '11' (or so) to the monster CR to determine SR.
Blacksad said:Or exclude normal rules, that a lot more easier, I can ignore the shaman in OA, but if the katana was missing, it would require more effort to include it.
I agree. But that argument is not relevant to the case at hand.
Blacksad said:That's 2 changes that don't cause any problem past those two changes, and it solve an existing problem. You confuse me.
I can understand that you don't see it as a necessity, because in your experience SR is less and less important at high level.
But claiming that the changes cause problem??? which problems?
and it solves a problem!
It makes Spell Penetration ultimately balanced with regards CR - provided we always make a point of balancing Spell Resistance with CR.
Since we cannot* always balance Spell Resistance with CR (because of items; spells; feats etc.) the first endeavour becomes negligable.
*and occasionally should not (something you agree with - remember those foibles).
Blacksad said:So why not including it, people will stumble upon the problem, when a DM design a monster with SR, or when player facing monster of their challenge will see a kind of cycle, with SR being easier and easier when they rise in level, until they rise in CR when it becomes sudendly harder.
I'll think about it.