Gez
First Post
Coucou Craig !
The fighter needs potions, rings and rods, true. Plus his constant effect items.
We French says "wanting the butter and the money of the butter".
What could they pay ? Their BAB progression don't increase (their Fort and Ref save do, though, likewise the fighter's Ref and Will).
A fighter with a brillant energy weapon is practically (well, epic monsters tend to have huge natural armor) doing touch attacks also.
Much less feats, and very, very few wizards take combat feats. AFAIK, no martial feat is on his epic bonus feat list.
I don't had the feeling the wizard started being better at hacking'n'slashing that at spellweaving past epic levels.
That's what I said by spellsword, the PrC is practically a multiclass figther/wizard without bonus feats but freed of arcane spell failure for armor.

The purpose of Ars Magica is to play a spellcaster. Actually, everyone has at least two characters, a mage and a powerful non-spellcaster (they may create others if they want, notably servants). Ars Magica is a game centered on the mage covenant, which is a sort of meta-character, rather than on a party. Depending on the scenario, you play one or one other character, and may switch character inside a session.
The balance is clearly biased toward mages -- the only offset of being a mage is you have half the skill points other characters have to invest in mundane skills (like weapon skills).
That's an excellent game, by the way, and I long to playing it again.
Upper_Krust said:Nope.
Not as pronounced as the difference between the spellcasting abilities of each.
The fighter needs potions, rings and rods, true. Plus his constant effect items.
Upper_Krust said:The trouble is you have to pay for the cake first.
We French says "wanting the butter and the money of the butter".
Upper_Krust said:The wizard class doesn't pay enough to get comparable fighter progression at epic levels.
What could they pay ? Their BAB progression don't increase (their Fort and Ref save do, though, likewise the fighter's Ref and Will).
Upper_Krust said:Yes and AC is usually at least halved (or better) against touch spells.
A fighter with a brillant energy weapon is practically (well, epic monsters tend to have huge natural armor) doing touch attacks also.
Upper_Krust said:Yes but the Wizard gets feats too...AND spells.
Much less feats, and very, very few wizards take combat feats. AFAIK, no martial feat is on his epic bonus feat list.
Upper_Krust said:Exactly and I don't see why the balance between melee and magic should be any different for the Wizard at epic levels.
I don't had the feeling the wizard started being better at hacking'n'slashing that at spellweaving past epic levels.
Upper_Krust said:You can still have a Wizard that can competantly fight; they are called multi-class Wizard-Fighters.
That's what I said by spellsword, the PrC is practically a multiclass figther/wizard without bonus feats but freed of arcane spell failure for armor.
Upper_Krust said:I am not familiar with Ars Magica but it must attempt some balance between Fighter types and Spellcaster types, otherwise everyone plays a spellcaster.

The purpose of Ars Magica is to play a spellcaster. Actually, everyone has at least two characters, a mage and a powerful non-spellcaster (they may create others if they want, notably servants). Ars Magica is a game centered on the mage covenant, which is a sort of meta-character, rather than on a party. Depending on the scenario, you play one or one other character, and may switch character inside a session.
The balance is clearly biased toward mages -- the only offset of being a mage is you have half the skill points other characters have to invest in mundane skills (like weapon skills).
That's an excellent game, by the way, and I long to playing it again.