Uses for Time Stop?

Nifft said:
Momentum is a house rule.

Cheers, -- N

Not for flying monsters with Clumsy maneuverability and no Hover feat. They must continue moving forward, and have very restrictive degrees of turning allowed during their movement. If you placed a gate in the square immediately in front of a flying elder dragon, there's not much it can do about it except plane shift back afterwards or attempt to dispel the gate before it's forced to fly through.
 

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Zurai said:
Not for flying monsters with Clumsy maneuverability and no Hover feat. They must continue moving forward, and have very restrictive degrees of turning allowed during their movement. If you placed a gate in the square immediately in front of a flying elder dragon, there's not much it can do about it except plane shift back afterwards or attempt to dispel the gate before it's forced to fly through.
Actually, they don't have to continue going forward, even without feats such as Wingover or Hover; it's just that there are consequences for not going forward - namely, stalling and falling (which, quite bluntly, is better than being forced to a plane that's going to be very, very fatal to you).
 

Regardless, there are a number of ways to counter the Gate tactic with readied spells. Dimension Door / Teleport / etc, Greater Dispel Magic, Reverse Gravity, and Feather Fall all come to mind.
 

Piratecat said:
When being charged by an angry dragon, my party's alienist cast time stop followed by a gate to the negative material plane immediately in front of the dragon. Then he readied an action to dismiss the gate as soon as the dragon flew through.

Problem solved!
As soon as he stopped concentrating, the gate would end. And, because readying an action is a standard action, he stopped concentrating. Thus, the gate ended prior to time stop ending.
 

Zurai said:
Not for flying monsters with Clumsy maneuverability and no Hover feat.
Jack Smith already covered most of it, but let's not forget wingspan. The gate is only 20 ft. wide. Unlike a mage on a broomstick, a dragon has wings which are really quite strong, and which extend at minimum 5 ft. (since even a Medium dragon can make wing attacks at 5 ft.). A Huge dragon is already 15 ft. wide before wings are added.

Cheers, -- N
 

And so ends the tale of why Piratecat never posted about his home game in the Rules Forum ever again! :D

[nitpick] Nifft, it's actually Jack Simth, not Jack Smith [/nitpick]

Olaf the Stout
 


Jack Simth said:
Olaf the Stout: Congrats - you passed your Spot check. You'd be amazed how many people miss that one.
Guh! That's what I get for not using cut & paste. :|

Sorry, Mr. Simth.

Cheers, -- N
 

Nifft said:
Jack Smith already covered most of it, but let's not forget wingspan. The gate is only 20 ft. wide. Unlike a mage on a broomstick, a dragon has wings which are really quite strong, and which extend at minimum 5 ft. (since even a Medium dragon can make wing attacks at 5 ft.). A Huge Black dragon is already 15 ft. wide before wings are added.
Per the Draconomicon, the minimum/maximum wingspan of a Huge dragon is 30/60ft. For Gargantuan, it's 40/80ft. Red dragons are much larger: 40/100 and 60/150. Other dragons have similar wingspans. Colossal dragons are not listed and I can't imagine a smaller dragon going up against a party that can cast time stop and gate.
 

More simple but also out of the topic :D (sorry):
Wingover [General]
Prerequisite
Fly speed.

Benefits
A flying creature with this feat can change direction quickly once each round as a free action. This feat allows it to turn up to 180 degrees regardless of its maneuverability, in addition to any other turns it is normally allowed. A creature cannot gain altitude during a round when it executes a wingover, but it can dive.

The change of direction consumes 10 feet of flying movement.
 

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