Using Detect Evil AKA Another Paladin Thread!

Conaill said:
So you claim Detect Evil can distinguish between a creature and a spell cast on a creature? Detect Evil only tells you the number, power and location of auras. By the RAW, I don't see how you could tell if it's a spell cast *on* a creature...

On the third round you learn the location of the evil. A spell on a person is going to look different then the evil in a person. But the rules are badly written so it could go either way.
 

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Paladin's eyes glow with Celestial flame when their Detect Evil is activated. Some also say a brief prayer, “Allow me to see the weight of the sins on the souls before me.”

The aura a person has is based on deeds they have committed. Mass murdering commoners will soon have an aura minor fiends would be jealous of. Only a critter made of Evil or sustained by Evil had HD based evil level, and those can also be supplemented by evil acts [which in turn may be how some fiends advance in HD.] A cleric of an evil god is expected [by most of its servants] to have done so many evil acts that their own level of Evil matches the aura their powers bestow. To not do so invites deep risks from entities that are capable of noticing such nuances of mortal souls, such as outsiders.

To a paladin, a person who is moderately evil, is wicked enough to have forfeited their right to live, but social order should still be honored within reason. Moderate evil should be cut down where found and in the case of Overwhelming evil…Faster Paladin! Smite! Smite!
 

Detect Evil
Divination
Level: Clr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An evil aura’s power depends on the type of evil creature or object that you’re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
———————— Aura Power ————————
Creature/Object Faint Moderate Strong Overwhelming
Evil creature1 (HD) 10 or lower 11–25 26–50 51 or higher
Undead (HD) 2 or lower 3–8 9–20 21 or higher
Evil outsider (HD) 1 or lower 2–4 5–10 11 or higher
Cleric of an evil deity 2 (class levels) 1 2–4 5–10 11 or higher
Evil magic item or spell (caster level) 2nd or lower 3rd–8th 9th–20th 21st or higher
1 Except for undead and outsiders, which have their own entries on the table.
2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6x10 minutes
Overwhelming 1d6 days
Animals, traps, poisons, and other potential perils are not evil, and as such this spell does not detect them.
Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
 

Clerics

Alignment: A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral.

Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Clerics who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.
 

Crothian said:
On the third round you learn the location of the evil. A spell on a person is going to look different then the evil in a person. But the rules are badly written so it could go either way.

How would it look different? How is the aura between a creature and a spell with target creature touched going to be in different locations or looks. The spell is 1st level so it will be faint aura strength but all the paladin gets is that and the location.
 

Voadam said:
How would it look different? How is the aura between a creature and a spell with target creature touched going to be in different locations or looks. The spell is 1st level so it will be faint aura strength but all the paladin gets is that and the location.

Because the spell is on the person, not the person. When wearing cloths that are on you, do people ever confuse the cloths for being part of you?
 

Crothian said:
If you are a neutral or good whatever...you won't detect as evil. If your god is evil, but you are not;l again you won't detect as evil. If you have an evil spell on you, you won't detect as evil, the spell will.
Sure you will, if you are a good or neutral undead or a neutral cleric of an evil god.



WEll, being cruel can be illegal depends how you are doing it. But if the person is evil and actually not guitly of a crime, then that is what will be shown.

All that is shown is that the person detects as evil. It is not detect criminal guilt. It will not distinguish between criminally guilty evil people or evil people who are not guilty of a crime.

Now a D&D ruler could issue a law saying anybody who detects as evil are to be burned at the stake upon detection, but that's making a special situation to fit the power.
 

Voadam said:
Sure you will, if you are a good or neutral undead or a neutral cleric of an evil god.

Under the description of the Undead monster type it does not say "always detects as evil" or anything like that. The evil aura of an evil god is different then the person being evil. Like an evil spell is different.

All that is shown is that the person detects as evil. It is not detect criminal guilt. It will not distinguish between criminally guilty evil people or evil people who are not guilty of a crime.

This part of the thread was discussing criminal activity and laws of countries so was going beyond the Detect Evil ability.
 

Crothian said:
Because the spell is on the person, not the person. When wearing cloths that are on you, do people ever confuse the cloths for being part of you?

Bear's endurance does not cloak you in a mystical bear suit on top of but outside your being that is tough, it enhances you as the target touched creature.

Now protection from evil specifies it creates a barrier 1 foot around the creature as one of its multiple effects so that should be a valid way to notice that something is up when detecting that individual [Evil] spell protection from good.
 

Voadam said:
All that is shown is that the person detects as evil. It is not detect criminal guilt. It will not distinguish between criminally guilty evil people or evil people who are not guilty of a crime.

Now a D&D ruler could issue a law saying anybody who detects as evil are to be burned at the stake upon detection, but that's making a special situation to fit the power.

Though a ruler doing such a thing would shortly become evil himself, thus resulting in a very ironic burning!

(Or at least I can't imagine slaughtering a significant percentage of the population like that and not becoming evil.)
 

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