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Using the Rules to mess with my DM

Abraxas

Explorer
The group I game with is just about to begin a new FR campaign. I've already decided (more or less) what character type I'm going to play but I want to have a little fun messing with my DM.

A while back there was a thread in which someone (sorry I don't remember who) was talking about maxing AC by taking classes that give additive AC bonuses for different stats. This got me thinking about ways to max AC and saves without needing any items.

What I ended up with was a character progression from 1st to 12th level consisting of an NG (initially LN) Asimar Ex-monk (1)/Monte Cook Ranger(1)/Cleric of Hathor(5)/Mystic Wanderer(2)/Duelist(1)/Contemplative(1) with the Family, Fate and Mysticism domains. ST-13, DX-18, CN-14, IN-18, WI-18, CH-18

Unfortunately, I created this rules mongering abomination on PCGen, and caused it to crash - nice program, even it knows something that should never be allowed :D

I was wondering if folks here on the board might be able to do better (following the rules of course). Any ideas are welcome - just so I can see his face before I introduce the real character. :)

The DM is allowing any FRCS race of +1 ECL or less, any FRCS class + Monte Cook's Bard, Ranger and Sorcerer, PrCs from all FRCS material + the Splat books, and starting stats are 18, 17, 15, 15, 14, 13 (before racial mods) arranged as desired.

Thanx
 

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XP penalties wouldn't be to bad if I were actually to try this. :)
PrCs don't increase multiclassing XP penalties.

This is just an excercise in rules lawyering. The DM likes to play by the book and uses almost no house rules - in fact I can't think of any off the top of my head. Luckily, none (well most) of us that play don't try these types of shenanigans - I just like pointing out what could happen to him.
 

elf rogue/monk/ranger --> keep them all within one level and take bow as the class weapon. You'll be a one man adventuring party.
 

I don't actually want to play a rules whacked character - I just want a good one to show the Dm before I bring out my real character :D
 

Super AC Man

Originally posted by wmuench

Okay, here he is. Final AC, 142. I don't have time to break it down entirely (such as this is his AC while fighting defensively, while moving through a threatened area, etc.), so here is the situation where he gets this AC:

Fighting a single opponent and moving through that opponent's threatened area, provoking an AoO while fighting defensively. I think that covers it. If you see anything wrong, let me know.

Grey Elf Mnk2/Pal2/Clr3/Psion2/Mystic Wanderer 1/Duelist 10

Base: 10
Ectoplasmic Armor Power Stone: +10 armor
Shield of Prudence Power Stone: +6 insight
Skin of the Hero: +3 luck
Ring of Protection +5: +5 deflection
Monk's Belt: +4 haste
Dexterity 36*: +13 dexterity
Wisdom 32*: +11 wisdom
Intelligence 34*: +12 intelligence
Charisma 32*: +11 sacred
Dodge: +1 dodge
Psionic Dodge: +1 dodge
Enhanced Mobility: +8 dodge
Holy Star scroll/potion: +10 cover
Elaborate Parry: +10 dodge
Fighting Def w/ 5 in Tumble: +3 dodge
Two +5 Defender Weapons: +10 unnamed
Amulet of Natural Armor +5: +5 natural armor
Off-Hand Parry: +2 dodge
Twin Sword Style: +2 armor (stacks)
Expertise: +5 dodge

Total: 142
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* Stats break down as follows:

Dexterity: 18 (base) + 2 (racial) + 5 (levels) +5 (inherent) + 6 (gloves) = 36.
Intelligence: 18 (base) + 2 (racial) +5 (inherent) +6 (headband) + 3 (age) = 34.
Wisdom: 18 (base) + 5 (inherent) + 6 (periapt) + 3 (age) = 32.
Charisma: 18 (base) + 5 (inherent) + 6 (cloak) + 3 (age) = 32.

In order to get the mental aging bonuses without losing physical stats, use a Rod of Security to spend 99% of your time in the demiplane so you don't physically age. This is open to interpretation, however, so if you don't buy it his AC will be 3 less (ONLY 139...).
----

Note 1: If you polymorph into a Green Hag you get a natural armor bonus of +11, but your Dex drops to 12 + items/spells, which makes it imprudent if my calculations are correct. So no polymorphing for this guy... Also, reduce'ing doesn't work because it specifically doesn't change your AC.
----

Note 2:

Also, as a note, I don't think that the Bladesong style and the Duelist Int bonus stacks. There are very, very few instances where a stat modifier stacks with itself (I think there's only one, but I can't remember what it is). If it does stack, well, swap out a level of something for a level of Bladesinger for another +12... I mention this because it was brought up last time.
-------------------------------

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William R. Muench

Author’s Note: Actually, if you check page #3 of my post, there's an updated version with an AC of 160...

<Editor’s Note: With the now available Superior Expertise from Oriental Adventures, even greater armor class is possible.>
 


Jeremy said:
Super AC Man
Note 2:

Also, as a note, I don't think that the Bladesong style and the Duelist Int bonus stacks. There are very, very few instances where a stat modifier stacks with itself (I think there's only one, but I can't remember what it is). If it does stack, well, swap out a level of something for a level of Bladesinger for another +12... I mention this because it was brought up last time.

I don't know about the bladesong style (a 2E flashback?) but the bladesinger (Tome and Blood) defensive bonus only applies if the character wields a single longsword in one hand and nothing in the other.

The Duellist int bonus only applies if the character wields a single handed piercing weapon in one hand.

Consequently, it's impossible for the two bonusses to stack since they require mutually exclusive conditions.
 

No, the duellist precise strike only functions on a piercing weapon. The ac bonus works as long as you only wield a one-handed weapon and nothing else.
 


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