GMforPowergamers
Legend
Some of the guys and I did a quick delve to try the vamp out... we set up a 3 combat encounters and a skill challange.
encounter 1) Kobold guards... 2 dragon sheilds, what ever the 2 dagger kobold is called and 10 minons
encounter 2) skill challange: unlock the mystic door
encounter 3) zombies and skeletons
encounter 4) a hombe brew solo mummy
we called it the tomb of the dragonking
we then ran through twice...
team 1- Human Longsword weapon master fighter, Dwarf Tac Warlord, Voloka Vampire, shadar ki Gloom pack warlock, and eladrin monk
team 2- Half elf Gloom pack hexblade, Kalashar Psion, Mul Warden, tiefling slayer, half elf bard
ok so first things first... we made it through both times, but team 2 had a much harder time about it (in encounter 4 a lucky crit droped the bard round 2... and that was a major issue)
but lets go fight by fight (we took notes)
fight 1...
team 1- the vampire was good, compaired to the monk he really seamed a decent striker. the fight lasted 6 rounds...but both round 5 and 6 it was 1 bloodied dragon shield left
team 2- wow this was way shorter of a fight... round 1 the slayer and warden both double teamed a dragonshield and droped it... then with an action point a augmented memory hole, and a disharten droped half the minons...
skill challange...
both teams breezed through this 8 successes 0 fails
fight 2...
team 1 the vampire got hit hard in this one, he was quickly at single digit hp... and his regen was going most of the fight, andwe all agreeed if anyone else took the hits he did they would be dead...at one point he fought a skeleton who kept knocking down 3-6 hp and the vamp regened 4... he told the warlord not to heal him...and at the end of the fight he had 3 surges so he was full.
team 2 the hex blade made a bunch of castlvaina jokes... but the fight was must quicker...again 2 rounds quicker
fight 3...
team 1 rocked... the fighter and warlord both opened with daily, and action point, the vampire did ok, and this is the first time team 1 took less time... it bloodied the mummy round 2, and killed it round 5
team 2 sucked... as said above the bard got crit and droped round 2...and didn't get brought back up till round 5 (with 2 failed death saves) so that round majestic worded himself...leading to the round 6 were the psion, hexblade, and slayer were all at single digit hp... the warden on the other hand was doing the most damage this encounter... and round 6 also saw the solo bloodied... round 7 a crit from the slayer and the mummy finaly fell.
our results: the vampire is a low damage striker (like avenger warlock and monk) but it;s bonus is survival... in fact at the end of fight 3 the vamp still has 2 surges... the same as the warden, and more then the monk or fighter.
encounter 1) Kobold guards... 2 dragon sheilds, what ever the 2 dagger kobold is called and 10 minons
encounter 2) skill challange: unlock the mystic door
encounter 3) zombies and skeletons
encounter 4) a hombe brew solo mummy
we called it the tomb of the dragonking
we then ran through twice...
team 1- Human Longsword weapon master fighter, Dwarf Tac Warlord, Voloka Vampire, shadar ki Gloom pack warlock, and eladrin monk
team 2- Half elf Gloom pack hexblade, Kalashar Psion, Mul Warden, tiefling slayer, half elf bard
ok so first things first... we made it through both times, but team 2 had a much harder time about it (in encounter 4 a lucky crit droped the bard round 2... and that was a major issue)
but lets go fight by fight (we took notes)
fight 1...
team 1- the vampire was good, compaired to the monk he really seamed a decent striker. the fight lasted 6 rounds...but both round 5 and 6 it was 1 bloodied dragon shield left
team 2- wow this was way shorter of a fight... round 1 the slayer and warden both double teamed a dragonshield and droped it... then with an action point a augmented memory hole, and a disharten droped half the minons...
skill challange...
both teams breezed through this 8 successes 0 fails
fight 2...
team 1 the vampire got hit hard in this one, he was quickly at single digit hp... and his regen was going most of the fight, andwe all agreeed if anyone else took the hits he did they would be dead...at one point he fought a skeleton who kept knocking down 3-6 hp and the vamp regened 4... he told the warlord not to heal him...and at the end of the fight he had 3 surges so he was full.
team 2 the hex blade made a bunch of castlvaina jokes... but the fight was must quicker...again 2 rounds quicker
fight 3...
team 1 rocked... the fighter and warlord both opened with daily, and action point, the vampire did ok, and this is the first time team 1 took less time... it bloodied the mummy round 2, and killed it round 5
team 2 sucked... as said above the bard got crit and droped round 2...and didn't get brought back up till round 5 (with 2 failed death saves) so that round majestic worded himself...leading to the round 6 were the psion, hexblade, and slayer were all at single digit hp... the warden on the other hand was doing the most damage this encounter... and round 6 also saw the solo bloodied... round 7 a crit from the slayer and the mummy finaly fell.
our results: the vampire is a low damage striker (like avenger warlock and monk) but it;s bonus is survival... in fact at the end of fight 3 the vamp still has 2 surges... the same as the warden, and more then the monk or fighter.