Shalimar said:
I would much rather tell a good story then see things bogged down in rules that make it too complex to have fun.
That said I would love any comments you have on Sabrina Reap
I wholeheartedly agree.
I however don't believe that the rules I've been referring to are complex in any way. (# of dots = # of dice = # of chances to match a target #, the higher the harder)
re: Sabrina
Well, since you asked................

(god, I wish I could resist)
I've been baffled from the get-go at her stats vs her clan.
A Manipulative Brujah?
Playing cross-stereotype is one thing, but it runs the danger of making the character too ineffective game-mechanic wise.
Again, our character's realistic survivability I think has been just about thrown out the window (we all would be dog food in a real vampire world, IMO), so it really doesn't matter in our game.
About her background:
I never bought that Elizabeth wouldn't have been punished more for doing something so heinous. (maybe a little more background about Elizabeth would help explain why she wasn't blood-hunted?)
Taking a child and Embracing it with no permission, against the wishes of her protector would be the closest thing that vampires have to rape.
And that rape aspect IS a little disturbing.... maybe you'd consider editing out the "American Cancer Society" part of the picture - that IS a real life little girl, after all - I know she won't know you used it, but just on principle...
About her stats:
typo on the Willpower points still (only 2 points spent)
Also, my approach to V:tM characters is to be as effective as you can in your specialty at character creation, then fill in the other areas with exp points later if you want.
What that means for character creation is that instead of making your stats 2,3,3 or something, I go 2,5,1.
The reason for this is that increasing dots after character creation has a penalty.
To increase her Manipulation to 5 later will cost 25 points, if memory serves.
Increasing her Appearance from 2 to 3 would only cost 15 later (saving you 10 points).
Likewise with her Subterfuge score.
It seems that Subterfuge, Expression, etc might be more her character than Brawl or Athletics or Firearms, but you know her much better.
Where does the Firearms come from, by the way?
And I'd definately put all my Discipline points in one Discipline that I wanted to be good at, instead of 1 in each, for the same reason.
Plus, most of the time, a 3 Discipline is more powerful than 3 1 Disciplines.
I don't get her having 1 in Potence.
That's about all the feedback.
I think I finally understand why you want her low gen : to have Nathan be an Elder, right? (I was confused why you'd want her low gen particularly - her powers dont really benefit from it)