Autumn Bask
Villager
You have my attention, and then some. I was just thinking the other day that I wished there was a Rogue subclass that allowed the use of Strength weapons. Then again, I was also looking for multiclasses for the Barbarian I'm playing, so that factored into it a lot.There is room, here, for a strength rogue.
However, this is honestly the first I'm hearing of anyone being disappointed with the Rogue's damage output. Every game I've ever played in that's had a Rogue, they're typically the ones doing the most impressive damage. Then again, I've yet to play with any Fighters. (Why would anybody pick Fighter? It's so boring.)So, some folks are disappointed that the 5e rogue is not focused on DPR, while others are happy that the Rogue basically auto-wins at skill stuff, and are satisfied with moderate damage output.
However, things seem to be turning into a bit of a mess here, and I think that's cause ya'll are throwing around the word DPR without providing any actual calculations, or means of doing them. So far, everything is just speculation, so let me see if I can help with that.
https://anydice.com/program/13a0c
This is AnyDice. I've been fiddling around with a 5e compatible program for a bit, and this is what I've managed, based on things that other people have made (I'm not a programmer). If you see any mistakes, let me know, but for now I'll assume I did everything correctly.
I did these calculations for level 11, assuming the example Rogue is a Swashbuckler, as that guarantees the most consistent Sneak Attacks, and that the Fighter is a Champion, because that is infinitely easier to account for mathematically then a Battlemaster.
This should account for GWF style as well, but it does not take into account Action Surge, because that has too many factors at play.
So, an 11th level Swashbuckler Rogue (with the DW feat), on average w/o Sneak Attack, does 10.95 DPR per round assuming an AC range of 10 to 20.
Assuming Sneak Attack hits every round, which is possible, but not at all always the case, the SwashRogue's DPR will be about 32.16. So, Sneak Attack at this AC range increases DPR by 21.21. I don't know what the healthy average between these two are, as I've never played a Rogue myself, I've only observed them in the wild.
In comparison a Champion Fighter wielding a Greatsword at level 11 does 32.5 DPR w/o GWM and 37.5 DPR w/ GWM, assuming they use GWM against every enemy within the 10 to 20 AC range.
I've done few calculations (two) for your potential Strength Rogue as well. I love the idea of a Polearm Master Rogue. I think that would be wicked cool, however I think it would also be wicked broken. Unless you really think the base Rogue is underpowered and needs a significant boost.
This is because, obviously, the benefit of Polearm Master + Sentinel increases exponentially when you have the mobility of a Rogue. That, and the fact that you have even more ways to proc a reaction, which means more then one Sneak Attack per round.
Anyway, based on the calculations I did, which gave the Rogue an extra attack, a Strength Rogue Dual Wielding Battleaxes (1d8) will deal an average of 18.30 DPR w/o Sneak Attack and 41.57 DPR with Sneak Attack. Sneak Attacks DPR increases from 21.21 to 23.27 due to the extra chance of proccing it that having extra attack gives.
A Polearm Master Rogue, w/o accounting for potential Reaction attacks, will lead to another increase. They will deal 22.05 DPR w/o Sneak Attack and 45.32 DPR w/ Sneak Attack.
This, btw, does not account for the potential of a PAM Rogue picking up the GWM feat. With that, the Rogue would do 29.93 DPR w/o Sneak Attack and 50.51 DPR w/ Sneak Attack, which is absolutely insane.
I'd love to give calculation for other AC ranges, but with the program you can enter those in easy enough. Just change where it says AC: {10..20} to whatever you want. It can even be just a single number. Also, before relying too heavily on these calculations, I'd like to make sure everything in the program is actually accurate.
EDIT: I mathed wrong and gave the DW Rogue + their modifier to their bonus attack, because I've never played a dual-wielding character w/o the Fighting Style. I have fixed that.
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