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Varied starting equip (e.g. Item creation)

ZR

First Post
IF you are rolling up a higher level PC with an item creation feat, say craft wand, would you give them wands in addition to normal equipment?? would you simply alow them to purchase them at 1/3 the listed price?

Anyone have realistic methods to handle this?

Also what if a char is say a aristocrat or other nobal are there methods for increasing/decreasing resources based cultural and other factors??
 

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This is why as a DM, I won't say "You're starting at 5th level"; I'd say "You're starting with 10,800xp".

Or "10,000xp".

The first gives Item Creators a few hundred xp to play around with without losing a level; the second still lets them use their feat, but they'll be 4th level while the others are 5th.

-Hyp.
 

For Aristocrat? I would say no, the extra income they get from nobility is returned to keep the manor up, pay wages, etc. Also, they had to hand around the house more than your average adventurer, but still gained XP from killing local monsters and what not just they were poorer.

Gariig
 

There is a feat in one of the Ravenloft d20 books, IIRc, to represent theincome gained from owning productive land (or investments in lucrative businesses, etc) that tends to go along with a noble title.

Something like, you got double your starting 1st level money, and every so often (1/month? 1/year?) you could gain your class' 1st-level starting money in GP as well.

Personally, I could see a feat like, oh ..."Inheritance" (can only take at 1st level; you gain starting money as a character one level higher than you are) ... being potentially reasonable.

You just have to figure out, if one feat taken at 1st level, is worth the extra money. For a 1st level game, it's only a jump to 900gp, instead of 100-150-ish.

For a 3d level game, though, the character gets triple money. Would be okay by me, if they then spent it on one or two magic items (their father's +1 sword, or their uncle Bilbo's +1 mithril shirt .. er ... *cough* ... heh ...).

However, it might need some drawback or other, or just be disallowed above a certain level.
 

ZR said:
IF you are rolling up a higher level PC with an item creation feat, say craft wand, would you give them wands in addition to normal equipment?? would you simply alow them to purchase them at 1/3 the listed price?

Hypersmurf's process above is the correct one, according to the rules. See DMG p. 42-43, under "Creating Characters Above 1st Level" -- p. 42: "...assign an experience point total for them..." -- p. 43: "... A PC spellcaster can spend as many of the XP and gp you have awarded toward making magic items as she wishes, provided that she has the proper item creation feats and prerequisites."

Note that that would be half market price.
 

Yes, I recently began a campaign at 12th level, but an item crafting cleric started at 11th. It is really worth it, as you can craft a lot of items at half price.

It is also conceivable that the cleric has created items and sold them to earn money.
 

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