Vecna: Eve of Ruin

D&D 5E Vecna: Eve of Ruin Coming May 21st!

Witchlight/Domains of Delight are not one of the settings mentioned.

That being said she might appear in the Adventure, but not as one of the 3 Archmages, but rather her Archfey form or via an intermediary or clone or something.
Witchlight isn't one of the Settings mentioned, but it is one of the popular lower Tier Adventure Campaigns that people might be using to move into this higher Level Vecna campaign: and this book is a celebration of the prior ten years, after all.
 

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I guess we are talking about the possible conflict between coherence with the previous lore and the necessary changes to update the gameplay, for example to add sorcerer and warlocks in Dragonlance.

Oficially the multiverse or parallel worlds are canon in D&D. WotC needs the lore to be enough flexible to allow ideas by the players themself, even the craziest ones, for example a reason to explain an isekai in Krynn. Let's imagine a group of ordinary citizens from Kamigawa: Neon Dinasty losing their lifes during Phyrexian invasion, and their souls are "reincarnated" into tinker gnomes, who suffered a fatal accident in one of their laboratories for a fool experiment about planar gates. These tinker gnomes remember their past lifes in Kamigawa because there were "variants" of the tinker gnomes who almost don't survive the accident in the lab.

Some times the lore has to be sacrificed to allow adding new elements of crunch. For example I could invent a Krynn where psionic mystic are possible. Or a variant of Dark Sun with incarnum soulmelders, martial adepts (crusader, swordsage and warblad), and vestige binders, and the PC species from 3.5 Expanded Psionic Handbook.

My theory is this Vecna event could cause some radical change in the D&D multiverse to can explain later possible incoherences or retcons, for example visitors from the Gamma World RPG, or other franchises (Why not a Evil Dead-Ravenloft crossover?, or Ravenloft with the manga "I am a hero").
 

I would have to say Roger Zelazny's Amber series, where the whole shtick is shifting from world to world in a multiverse, might also have done a lot to popularize the concept. The first book in that series was published in 1970. It was very much in the late '60s/early '70s zeitgeist for speculative fiction.
 

Doctor Who, 1970

Star Trek, 1967

(since Star Trek took about 3 years to swim the Atlantic, they actually aired in the same year in the UK). Plot similarities probably reflect zeitgeist, not plagiarism.
Doctor Who had two stories that featured the series going some weird other universes even before Inferno in 1970. In fact, one of them was The Celestial Toymaker in 1966, whose main antagonist just made a reappearance in the 60th anniversary special after a 57 year absence...
 


I would have to say Roger Zelazny's Amber series, where the whole shtick is shifting from world to world in a multiverse, might also have done a lot to popularize the concept. The first book in that series was published in 1970. It was very much in the late '60s/early '70s zeitgeist for speculative fiction.
Heinlein's Glory Road, too.
 

🤣 we have to wait till its out. Although we know about the book on how D&D started in coming out.
They talked about it in the history of Adventures panel: Vecna is going to be a tribute to the past ten years of campaigns which are actively on sale still, focused on tie-ins and callbacks, but through that tying into the whole history of the game (since the history of the game was a big focus for the past 10 years of campaigns)
 

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