Following on from a video offering DM Advice, WotC's Todd Kendrick talks to senior designer Amanda Hamon, who offers advice for players playing through the upcoming Vecna: Eve of Ruin.
I've seen that!As I once been told, players will curse the railroad, then sit in the sandbox, waiting for a train to arrive.
It's easy to not be a Railroad if the entire adventure takes place at a single Station.If you look at a lot of early adventures, they present a site or sites where you can go and pretty much say "Go at it."
Now that you've introduced me to the term, I think I will join you!I will never stop trying to make "rollercoaster" a thing.
Vecna as he lies broken at the end: CURSE MY LOVE OF CHOO-CHOO TRAINS!!!"Be ready to follow the railroad"
I don't think it really qualifies, if the term is going to have any useful meaning. Dragonlance certainly was one, though, and that trilogy of Time of Troubles FR adventures.Giants then drow then queen was an adventure path. Admittedly not like current ones.
You don't see it being possible other groups did part of the work?I think the GDQ series is a pretty good analogy for how an old-school adventure path could be created. I do think there's a big difference, though: with that series, there are different on-ramps and the end of a particular adventure has a resolution that more modern adventure paths don't.
I have played the GDQ series multiple times, and the DM started it at various points. In one case, we had a higher level party start with the Halls of the Fire Giant King with the assumption being that other groups had cleared the previous sites. And we eventually finished the fire giant adventure and then went on to something else. We picked up the D series with entirely different characters much later on.
I just don't see that as something easy to do with this upcoming adventure, especially since it's about the end of the multiverse.
Oh sure, you can 100% do that. I just find it less likely that a DM will start the adventure in chapter 4 (meaning, in the middle of this adventure) than just not pick up G1 and start with G2 or G3. They were entirely different products.You don't see it being possible other groups did part of the work?
You could, but I could see the players getting lost or confused quickly. There's likely to be hints, clues or encounters from earlier in the adventure that those "coming in late" might miss out on.You don't see it being possible other groups did part of the work?