...
Using that logic, you cannot apply damage bonuses to powers, because the power's 'Specific' (no damage bonus is shown in the power) beats the damage bonus's 'General'... that makes no sense.
The lack of a rule or comment is now a specific?
In the OP, Vengeful Parry has a specific requirement that overrides the general rule.
- General rule: Slide 2 (move 0, 1, 2) (applies unless specific overrides)
- Specific override: Must end adjacent (explicitly stated requirement)
If I understand your comment above, then a power such as Twin Strike only does 1[W] damage. Period.
Nowhere in Twin Strike does it say, "don't add additional modifiers".
Damage for Twin Strike is: 1[W] + additional modifiers ...
Because:
General rule:
- Roll the damage indicated in the powers description.
- Add the ability modifier specified in the powers description.
- Additional bonuses: racial/feat bonus, enhancement bonus (weapon or an implement), item/power/unspecified bonus.
Twin Strike:
- Damage indicated: 1[W]
- Add ability modifier specified in the powers description. (no modifier listed)
- Additional bonuses
Could you point out where in the Twin Strike power the rule is stated explicitly to only use [W] and Not to add "additional bonuses? The General rule takes into account "additional bonus(es)" and does not require a specific statement in the power to add them. It would take a specific statement not to add them.
I'm not seeing the "'Specific' (no damage bonus is shown in the power)" in writing:
you cannot apply damage bonuses to powers, because the power's 'Specific' (no damage bonus is shown in the power) beats the damage bonus's 'General'.
General: - Additional bonuses: racial/feat bonus, enhancement bonus (weapon or an implement), item/power/unspecified bonus
As to Vengeful Parry:
General: Slide 0, 1, 2
Specific: End Adjacent