Sixten
First Post
Continuing with my conversions of big fauna...
Monstrous Spider, Tarantella
Medium-size Vermin
HD: 4d8+4 (22 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Bite +6 melee
Damage: Bite 1d6 and poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Vermin
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 11, Dex 17, Con 12, Int -, Wis 12, Cha 5
Skills: Climb +12, Hide +10, Jump +6, Spot +11
Feats: Weapon finesse (bite)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or Pod (1-3)
Challenge Rating: 1
Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item
Alignment: Always neutral
Advancement: -
The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom.
Poison (Su): The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 15) to negate the effect. If the save is failed, the victim, suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing.
Skills: Monstrous tarantellas receive a +4 racial bonus to Hide checks, a +6 racial bonus to Jump checks, and a +8 racial bonus to Spot checks.
EDIT: spelling; Ref save, poison DC, feat, AB
Monstrous Spider, Tarantella
Medium-size Vermin
HD: 4d8+4 (22 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 15 (+3 Dex, +2 natural)
Attacks: Bite +6 melee
Damage: Bite 1d6 and poison
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Vermin
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 11, Dex 17, Con 12, Int -, Wis 12, Cha 5
Skills: Climb +12, Hide +10, Jump +6, Spot +11
Feats: Weapon finesse (bite)
Climate/Terrain: Temperate and warm forest and underground
Organization: Solitary or Pod (1-3)
Challenge Rating: 1
Treasure: 10% chance of 1-100 cp and 1-100 sp, 5% chance of carrying 1 gem, and 5% chance of any item
Alignment: Always neutral
Advancement: -
The monstrous tarantella does not spin webs. Rather, it is a hunting spider with a unique venom.
Poison (Su): The bite of a tarantella causes painful spasms that resemble a frantic dance. The victim may make a Fortitude save (DC 15) to negate the effect. If the save is failed, the victim, suffers a -2 circumstance penalty to all attack rolls, checks, and Reflex saves, and opponents gain a +2 circumstance bonus on rolls to hit the affected creature. The "dance" will continue for 2d6 x 10 minutes. However, the victim will tire quickly, becoming fatigued after ten minutes, exhausted after thirty, and falling unconscious after an hour. Dispel magic or neutralize poison will stop the dancing.
Skills: Monstrous tarantellas receive a +4 racial bonus to Hide checks, a +6 racial bonus to Jump checks, and a +8 racial bonus to Spot checks.
EDIT: spelling; Ref save, poison DC, feat, AB
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