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Vigwyn's The Transmuter's Last Touch [IC]

Aust pours a small amount of water into the skeletal figure's mouth, which he hears rushing down the same small tunnel as the jasper had a few moments before. Immediately, you hear the sound of grinding stone. As the door slowly opens inward, dirt and pebbles dislodged from the rocky wall pepper the ground at its base, and the faintly musty odor of freshly disturbed earth wafts from the darkness within.

Peeking in past the few ragged vines that still hang over the newly revealed entrance to the catacombs, you see that beyond the door lies a hallway of lovingly worked stone. The passage is only about 5 feet wide and the ceiling is approximately ten feet high. The short hallway makes an abrupt left turn to travel deeper into the rocky hillside--and out of your sight...

[sblock=OOC]Your guys' roleplaying is cracking me up, LOL!

Don't forget that you will need a light source to see in the catacombs.

Lazarius: I did not make an Int check for you because you guys ended up figuring it out without that.[/sblock]
 

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Laz takes a peek over Austs sholder.. his eyes trying to adjust to the darkness within as he moves an arm over his head and retives a flask of oil from one of the side pockets of his pack. Once retived he pops the cork and pours the slimy yellow liquid into the lantern hanging from his belt and places the vail back in his pack. Once that is done he moves to retive his flint and steel from one of his robe pockets and lights it quickly....

" I warn you all if I need to cast.. or get startled.. it could be lights out.." Laz says with a smile and a jovial little chuckle...
 

Seeing the door to the catacombs open, Zazz smiles widely and slaps Norbit on the shoulder. "Guess I'm smarter than the average elf, eh?" The elf laughs, stopping as he notices Laz lighting his lamp. At the wizard's words, the elf chuckles and removes a steel rod from his pack, the tip of which glows as brightly as any torch. "Don't worry...you can rely on my considerable experience to make sure the lights stay on if you have to busy yourself casting a spell."

Drawing his rapier with his right hand and holding his everburning torch aloft in his left, Avaxasir moves cautiously through the now open door. He stops at the corner to peek around, making sure there is no immediate danger.



[sblock=For All]
For those that care, I added a pic of Avaxasir to my character sheet in the rogue's gallery.
[/sblock]
 
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Rhun said:
Seeing the door to the catacombs open, Zazz smiles widely and slaps Norbit on the shoulder. "Guess I'm smarter than the average elf, eh?"

"Ha!" Norbrit bellows. "Ye throw'd a perfectly good jasper down a hole fer no good reason and yer callin' yerself smart? Ha!"

Norbrit shakes his head in dismay as he pushes past the group to the front of the line.

[sblock=ooc]Norbrit's darkvision and stonecunning should come in handy right about now.[/sblock]
 

Zazz sputters at the dwarf's words. "What? That was your idea, rock-skull! I figure you owe each of us at least ten gold for losing that stone!!!"
 

Aust turns to Zazz and with a smile says "Who is the bigger fool? The fool or the fools who follows him?" He then proceeds into the tunnel after the dwarf
 

Laz will slip in behind Aust not wanting really to be last in line mind you as he speaks softly to his companions...

" The blind leading the blind if you will? he asks as he turns to Aust with a wink only half seen as the shawods of the room mask half of his face.... Laz then would turn his attention to the finely cafted walls and comtemplated... uhhhh Norbrit... shouldn't you let Zazz go first?... he's rather innept at finding those pesky traps we always seem to fall into? heh... the always thinking wizard utters softly with a friendly smile to the drawf....
 

Zazz finds himself nodding at Laz' words. "I should go first. If we let Norbit take the lead, every enemy from here to Hades will hear him coming." The graceful elf moves moves forward silently, demonstrating his skill at stealth.
 

Rhun said:
Zazz sputters at the dwarf's words. "What? That was your idea, rock-skull! I figure you owe each of us at least ten gold for losing that stone!!!"

Norbrit continues on, not hearing the elf's words, or at least pretending he doesn't.

Rathan said:
uhhhh Norbrit... shouldn't you let Zazz go first?... he's rather innept at finding those pesky traps we always seem to fall into? heh...

"Huh?" the dwarf says dumbly. As Zazz passes him he shakes off his bewilderment and follows a safe distance behind. "Blasted wizards, ne'er makin' no sense," he mumbles to himself as he rattles down the corridor.
 

The party enters the darkness of the catacombs, with Zazz leading the way. The everburning torch and the lamp cast eerie flickering lights in enclosed space, causing the party's shadows to dance crazily on the walls.

Zazz stops at the corner and briefly peeks around. There is nothing immediately apparent that would indicate any danger. The hallway merely travels 20 or so more feet north before turning left again.

The party moves forward. Making your way deeper into the catacombs, you notice some oddities about the place. Most obviously, sound travels strangely. Your words to each other seems flat and dull, and not quite as loud as they should be. Even Norbrit's clanging armor does not make as much noise as you would expect. It is as if the lingering magic in the catacombs is somehow dampening the way sound carries.

Another observation is that the stone walls seem oddly altered as well. Although they were obviously worked with great care from the grey stone, they have taken on a faint, bluish tinge. Moreover, they are riddled with innumerable tiny craters. Laz and Norbrit recognize this erosion as a result of prolonged exposure to powerful transmutation magic.

Zazz stops again at the second corner and peers around. The stone hallway ends abruptly at a wooden door with a wrought iron pull ring.
 

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