sumi said:
After gaming for nearly 25 years I am begining to be disillusioned. I had my character killed last night. As the major fighter (10th level Half Dragon Psionic warrior)
A half-dragon. Templates can help you, or bite you in the rump. They tend to hurt at least two of your saving throws.
I went rushing to the door to block off the enemy from entering the room. I charged to the door. Got my attack in and stood my ground. In front of me were 4 ice golems. Extremely tough as they have an AC 40 or AC 8 and damage resistance 33 (house rule), 2 attacks averaging about 17 points of damage and about 100 hp.
You went up against four powerful creatures? Your wizard should have cast
wall of x to block them off.
AC 8 and DR 33... interesting. Since you're a psychic warrior, did you use Deep Impact? Did you take it? If not, it seems you're not familiar with the rules for psionics.
How I have damage resistance 15, so I thought that as I had expanded and was blocking the door I could give the other party members the time to think of how to deal with the Wizard who was behind the ice golems.
Next goes up a Prismatic Wall exactly behind me. The wall goes from floor to ceiling and wall to wall. The Wizard is 16th. Now by reckoning the challengE rating of the ice golems would be about 11. This made the El about 20. If I am wrong please correct me. The party level is from 10-12 averaging at 11th. So the challenge rating is off the scale in the DMG.
With the 16th-level wizard facing you, the EL rises to 17. That's too difficult. Although I have an issue with the "average" party level being 10-12 when one party member is ECL 14.
Not that it made any difference. The Wizards command for his Ice golems was bull rush. The first failed as my expansion and animal affinity gave me strength 30.
You didn't have a Strength-boosting item? I'm just mentioning it because
animal affinity and an item don't stack (not in the 3.5 version).
The second rolled 26 on his strength check. I rolled a total of 20. Into the prismatic wall. The save DC was 24. How at 10th level the base saves for a Psionic warrior are +7 Fort, +3 Reflex/Will. With a cloak of protection +4 I was given some chance. Faint. I managed to save against 1 effect, being turned to stone - fortitude.
Ow! Bad luck!
Pretty much instant death. No chance of surrender nor of escape
The DM through the wizard, said the party was foolish and we should have talked.
Maybe you should have talked, but that's not an excuse for using an overly powerful encounter. Mind you, with the power your character had (ECL 14, I believe) I suspect the rest of the party were also using optional rules making them more powerful than they should be. DMs commonly top up encounters by 1-3 or more points if their party seems too powerful. It could just be a miscalculation (and that's a valid excuse).
However, upto this point we hadn't encountered anything that was totally beyond us. When he fisrt stated that we should stop the attack on his cavern it was done through a Simulacrum. There was no knowledge of the power behind the door.The party is pretty much good, my character being LG and the wizard Chaotic evil. He then preceeded to tell the party that he would only deal with the party if it showed more sense in future and fulfilled a task for him. He then let the party leave to complete this task for him.
Springing a boss encounter on the players without some kind of warning is unfair, IMO.
Maybe. Or it could be a miscalculation.
Do you as DM's kill a party member, by cutting them of from the rest of the group.
Yes. It's called tactics. That's why enemies often target the wizard first, wall up the cleric with
wall of x to keep him from healing the party, "focus fire" on a single party member, etc. It's fair if the encounter is something the party can actually deal with.
Then stop the fight and then continue along the plot line you hoped they would follow?
It depends, but probably not.
Vindictive?? That before that a wand of constitution drain (1d6) through ranged touch attack was always aimed at the same party member. (it just happened to be me by the way). I was lucky I only lost 5 Con.
That's not vindictive (picking on the same character... that's smart tactics),
assuming this was balanced by a saving throw with a reasonable save DC to avoid the Con damage. However, you shouldn't have to face an uber-hard boss encounter after another difficult encounter.
That I was in the area when the Wizard unleashed a Maximised fireball and quickened fireball. Save DC 21. Total damage 150+. I made both saves this time rolling a 15 and 17. Also I had Fire resistance 30.
Ouch. Well, the save DC doesn't sound too high for a 16th-level wizard, but the encounter, overall, sounded too hard.
Or is this sensible DMing. Making sure that the party is not killed. That the NPC's will go for the biggest creature. Take out the biggest threat. Make sure one member is killed and the party will learn from there mistakes.
Yes, although that encounter was over-the-top.
Maybe I am paranoid. The thing I remember when I DM is to spread the risk. Yes, the beholder if it had sense would target all it's eyes at 1 or 2 people. However, to me this is a world of fantasy and adventure. The party are heroes. However, has 3.5 gone to far. The Ettins are barbarians. At 11th level, I am fighting 17th level barbarians with 7 attacks, raging and doing on average 25 points of damage. Massive damage is common place and characters have to save even if they have got 70+ hit points left. I had a 10th level character if he was maxed out could do 30 points of damage + 13d6 with a huge psi focused dissolving weapon great sword.
I'm not seeing how this is the fault of 3.5. A 3.0 ettin barbarian could also hit you with 7 attacks, raging and doing 25 damage per round, and forcing massive damage saves... and have the same CR. Barbarian is an associated class for ettins, after all.
Everyone in this world seems to be as good as you or better.
A typical encounter is supposed to be easy. Bosses are supposed to be better, however.
There is always a way that the DM can GET YOU. My previous character in this campaign lasted a long time (a few months). He was a Psion who put everything into AC, could reach over 35 if prepared. The DM introduced a Barbed Devil into the campaign as one of the Evil Cleric's henchmen. Barbed devil teleports no error next to Psion.
Did he get Initiative on you as well? I hope he didn't just get 2 actions against you.
Anyway, the DM is supposed to do that. Lure you into overconfidence, watch your defensive strategy, and then shatter it.
Grapple attack, AC irrelevant, squeezed against Barbs on way to death. Saved by party killing him, fortunately. A few rounds later attacked by Cleric 14th + spell. Make save , take 30+ points of dam, go to minuses. Party member takes me round corner. As he does so, Blade barrier in area that I was dropped. No save - death. This was slightly easier to bear as the DM then did a total party kill.
Ouch. Maybe that was reasonable, though. Did you heal after you got squeezed?
There are lots of ways of killing a psion or spellcaster sitting in the back row, however.
My question in amongst the cleansing of my soul is - Am I the only one who thinks that 3.5 has gone to far. You spend longer rolling your character up than playing him/her. Am I romantising about AD&D1, as I had a character that lasted 12 years and it only died once. (Different DM by the way)
This is a problem of 3e, whether 3.0 or 3.5. There are
lots of ways in both systems to get killed. Heck, 3.0 was worse with it's
haste and
harm spells.
Or is that if you have a clued up DM that knows every trick in the book then you persevere with the game and try to avoid getting into any danger?
There's such a thing as a game that's too hard. I see this frequently in low-level campaigns.