Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

Trayah, Lacerta Shaman (13/24 hp)

*After a minute or so Trayah opens his eyes and groans, looking around as he sits up.*

“Well, it seems we have survived yet again, though at this rate I’m not sure how many more of these attacks I will live though. Hrmmm, did anyone who was cleansed suffer any damage while I was out?”
 

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Whinoah looks at her bow, and then nods, handing it to M'ress, "Yes, I promise to return yours, just as you did mine."
 

"Slagg, yourself and I were the only ones I saw injured in the combat." replies Obscurity letting the adrenaline of the combat disippate. She sits down hard, almost as weak as Trayah was a moment ago.
 

"I would agree with that assessment," M'ress replied. "Considering we have daqys of travel yet to go, should be heal up as best we can, saving the cleansings for once a day . . . or perhaps tomorrow morning first thing - to save what resources we have available?"

M'ress remembered the all-day competitions in the pits, each battle wore you down. Even then she liked to wait and heal near the end of the day . . . so that she and her stable mates were freshest for the toughest fights. Though here, there was no way to determine which battle would kill them all. Night would be more difficult, M'ress throught.
 

"I have discovered a way that might help us survive the nights. A particular conjuration that I have been trying to figure out should allow me to create a small hole for us to sleep in, both invisible and high above the ground." replies Obscurity.
 

Trayah, Lacerta Shaman

“As I intended, M’ress, though I couldn’t cleanse anyone right now, even if I wanted to. I was just wondering whether we’d managed to avoid requiring that I ask the spirits for that prayer again, as yet,” Trayah remarks, as he moves over to Obscurity and then Slagg, before healing himself.

[SBLOCK=OOC]Cast cure serious wounds (3d8+13) on Obscurity (using call lightning), cure light wounds (1d8+7) on Slagg (using produce flame), and cure light wounds (1d8+7) on himself (using shillelagh). Curing any minor damage left with orisons if he can.[/SBLOCK]
 

(OOC: Trayah gets 10 on himself, requiring 1 orison to finish healing, Slagg gains 12, which would require 6 orisons to finish healing, Obscurity gains 27 HP, which would require 5 orisons to finish healing)
 



OOC: Hehe! I know I took the unhealable damage into account on Trayah, and when I said to use orisons to heal any remaining minor damage. ;) So orison away for the remaining 4 HP (using detect magic, guidance x2, and read magic).
 

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