Viridian Plague: Act II--The Lady of Prophecy & Act III--A Shred of Hope

Obscurity continues to move as fast as she can towards the ship, hoping that blinking out into the ethereal will let her unstick herself some of the way.
 

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*Obscurity hustles thirty feet through the grasping sludge, protected by her blinking from sinking too deep in the morass.*

*As she does this, a few corrupted beasts begin to emerge from the underbrush, several of them from nearby Obscurity and heading towards her. Trayah calls up the spirits of the plants, but they are weakened and dead here, and he is forced to place it further back than the few creatures that advanced forward before he could finish the spell. Nonetheless, as the vines and roots begin to entangle their targets, he can hear the sounds of other creatures back there being held in place.*

(OOC: M'ress's Turn)
 

OOC: Low light vision isn't enough to see into the ship bottom to see what's making the explosions/noises?
 

(OOC: It would be enough if the cause was in that next room down, but it must be deeper since it is not visible presently. The ship's interior, when tilted as it is and somewhat smashed, has become a maze of twisting holes, doorways, and halls all at odd angles and leading downward.)
 

M'ress yelled into the bottom of the ship, in Seelie, then Praetorian, "Hello in the ship . . . need assistance?"

M'ress looked for targets to fight, her blade drawn . . . she remembered to look up for the danger as well.
 



*M'ress draws her blade. She sees two creatures approaching Obscurity that were too fast to be caught in Trayah's Entangle effect, as well as three others coming from various other sides of the ship, though nothing from above just yet. If she goes any further into the ship, she won't be able to see the circling surrounding enemies, though they won't be able to see her either.*
 



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