D&D 5E (2014) Volo's 5e vs Tasha's 5e where do you see 5e heading?

There is more mechanical material than you are making out.
do elaborate, surely you aren't just referring to a handful of player options & tables like the one when using a magic item or casting a spell in hazlan? You mean actual mechanics that can be modularly swapped in to replace or supersede some existing set of overly simplistic mechanics? Don't let me stop you from elaborating. I've already mentioned fear stress survivors & a handful of tables.
 

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  • No evidence that these classes are "more rigid" then other editions.
Didn't say it was more rigid than older editions. Just that it is still rigid. Medium Well is still darker than Medium. The last few fighter subclasses are magic knights as there's little else to go with fighters that is balanced with Champions and Battlemasters.

"All races" ignores the existing races that aren't +2/+1 like mountain dwarves, half elves, and humans.
Too bad they aren't making those anymore. Again rigid.

"All settings used similar assumptions" assumes that all settings ignores ones like Eberron, or Theros, or from what I understand the new Ravenloft. Just about any of them past the kitchen sink of FR.
No new armor modules or weapon modules. Theros uses medieval weapons and armor. No African, Asian, or American equipment changes. Ravenloft doesn't change many mechanics if any at all. Everything is FR with different races and reflavor locations and gods.

No alternatives for feats and multiclassing - just like other editions didn't.
Gestalt classes. Dualclassing. Skill tricks.

No new magic systems. Again, you say this like it's a death knell. They have experimented with ones in UA like for psionics and the players didn't like it.
I said it's near the death knell. I said they only have 2 years of good content left if they don't go big or revise. Then you will get Peace Barbarians, Wildcold druids, Abyss Warlock, and Generalist Wizard with your Good Drow, Gully Dwarves, and Evil Halflings.

  • No new combat styles - if you mean fighting styles, they are in Tasha's. If you mean something more, where is that in other editions?

Well..
 

do elaborate, surely you aren't just referring to a handful of player options & tables like the one when using a magic item or casting a spell in hazlan? You mean actual mechanics that can be modularly swapped in to replace or supersede some existing set of overly simplistic mechanics? Don't let me stop you from elaborating. I've already mentioned fear stress survivors & a handful of tables.
20 pages of character material (not counting intro material and the ticket table), 33 pages of Monsters, and 18 pages of DM material for running Horror Adventures (not counting the actual Adventuremodiule; and yes, tables play a big role). There is also the 22 page chapter on cresting a custom Domain of Dread, which is meaty and full of delicious tables ( honestly, good random tables are a bigger boon than most other mechanics). The remaining 120 odd pages in Chapter 3 have mechanical goodies spread around as well.
 
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Didn't say it was more rigid than older editions. Just that it is still rigid. Medium Well is still darker than Medium. The last few fighter subclasses are magic knights as there's little else to go with fighters that is balanced with Champions and Battlemasters.
So what? Tasha's provided a bunch of Battlemaster builds to demonstrate how to do different archetypes with the Battlemaster.
Too bad they aren't making those anymore. Again rigid.
The new Lineage regime is actually much b less rigid, and allows the designers to focus on what makes an option unique: the Gothic, Fey and Draconic batches are some of the best yet, they've opened up new design space here.
No new armor modules or weapon modules. Theros uses medieval weapons and armor. No African, Asian, or American equipment changes. Ravenloft doesn't change many mechanics if any at all. Everything is FR with different races and reflavor locations and gods.
The basic game rules are highly abstract. No need to clutter them up.
Gestalt classes. Dualclassing. Skill tricks.
If people want those, WotC will make them eventually.
I said it's near the death knell. I said they only have 2 years of good content left if they don't go big or revise. Then you will get Peace Barbarians, Wildcold druids, Abyss Warlock, and Generalist Wizard with your Good Drow, Gully Dwarves, and Evil Halflings.
There are always more stories to tell.
 



So what? Tasha's provided a bunch of Battlemaster builds to demonstrate how to do different archetypes with the Battlemaster.
Builds are literally not new content.

I understand how helpful it is to newcomers but it is quite literally reorganizing the old


The new Lineage regime is actually much b less rigid, and allows the designers to focus on what makes an option unique: the Gothic, Fey and Draconic batches are some of the best yet, they've opened up new design space here

"Less Rigid" doesn't mean "Not Rigid". How about dropping the +2 and giving a race a feat level racial feature. Or modules to play as awakened animals with all the animal equipment and enhancements.


The basic game rules are highly abstract. No need to clutter them up.
Yeah well That's just like your opinion, man.


If people want those, WotC will make them eventually
Yeah. In 6e. Because that not how WOTC currently have been acting. Just because a whole lot of people want it doesn't me we get it. Or the Beastmaster would have been redone or we'd get psionic classes.
 

I think that 5ed take a step away from complexity and strategy, and a step towards Beers and friends around a table. they let the complexity and the strategy for on line game with which they could not ever compete, and choose the paper, pencil, theater of mind instead!
So the complex psionic system of UA wasn’t fitting in the Beers and Friends trend.
 

Builds are literally not new content.

I understand how helpful it is to newcomers but it is quite literally reorganizing the old




"Less Rigid" doesn't mean "Not Rigid". How about dropping the +2 and giving a race a feat level racial feature. Or modules to play as awakened animals with all the animal equipment and enhancements.



Yeah well That's just like your opinion, man.



Yeah. In 6e. Because that not how WOTC currently have been acting. Just because a whole lot of people want it doesn't me we get it. Or the Beastmaster would have been redone or we'd get psionic classes.
Honestly, I doubt many people want most of those things. Particularly, WotC has made it pretty clear that Tasha's approach to Psionics is what the majority of players want.

All the Races have a Feat equivalent already: Crawford laid out their calculations in regards to the custom Lineages and standard Humans: every Race has three ASIs to start with, essentially.
 

I think that 5ed take a step away from complexity and strategy, and a step towards Beers and friends around a table. they let the complexity and the strategy for on line game with which they could not ever compete, and choose the paper, pencil, theater of mind instead!
So the complex psionic system of UA wasn’t fitting in the Beers and Friends trend.
As it should be.
 

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